000 | 03316nam a22005415i 4500 | ||
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001 | 978-3-031-01545-8 | ||
003 | DE-He213 | ||
005 | 20240730163624.0 | ||
007 | cr nn 008mamaa | ||
008 | 220601s2008 sz | s |||| 0|eng d | ||
020 |
_a9783031015458 _9978-3-031-01545-8 |
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024 | 7 |
_a10.1007/978-3-031-01545-8 _2doi |
|
050 | 4 | _aQ334-342 | |
050 | 4 | _aTA347.A78 | |
072 | 7 |
_aUYQ _2bicssc |
|
072 | 7 |
_aCOM004000 _2bisacsh |
|
072 | 7 |
_aUYQ _2thema |
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082 | 0 | 4 |
_a006.3 _223 |
100 | 1 |
_aLeyton-Brown, Kevin. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _979565 |
|
245 | 1 | 0 |
_aEssentials of Game Theory _h[electronic resource] : _bA Concise Multidisciplinary Introduction / _cby Kevin Leyton-Brown, Yoav Shoham. |
250 | _a1st ed. 2008. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2008. |
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300 |
_aXVI, 88 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aSynthesis Lectures on Artificial Intelligence and Machine Learning, _x1939-4616 |
|
505 | 0 | _aGames in Normal Form -- Analyzing Games: From Optimality to Equilibrium -- Further Solution Concepts for Normal-Form Games -- Games with Sequential Actions: The Perfect-information Extensive Form -- Generalizing the Extensive Form: Imperfect-Information Games -- Repeated and Stochastic Games -- Uncertainty about Payoffs: Bayesian Games -- Coalitional Game Theory -- History and References -- Index. | |
520 | _aGame theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them. | ||
650 | 0 |
_aArtificial intelligence. _93407 |
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650 | 0 |
_aMachine learning. _91831 |
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650 | 0 |
_aNeural networks (Computer science) . _979566 |
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650 | 1 | 4 |
_aArtificial Intelligence. _93407 |
650 | 2 | 4 |
_aMachine Learning. _91831 |
650 | 2 | 4 |
_aMathematical Models of Cognitive Processes and Neural Networks. _932913 |
700 | 1 |
_aShoham, Yoav. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _979567 |
|
710 | 2 |
_aSpringerLink (Online service) _979568 |
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773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031000201 |
776 | 0 | 8 |
_iPrinted edition: _z9783031004179 |
776 | 0 | 8 |
_iPrinted edition: _z9783031026737 |
830 | 0 |
_aSynthesis Lectures on Artificial Intelligence and Machine Learning, _x1939-4616 _979569 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-01545-8 |
912 | _aZDB-2-SXSC | ||
942 | _cEBK | ||
999 |
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