000 03915nam a22005295i 4500
001 978-3-031-01555-7
003 DE-He213
005 20240730163627.0
007 cr nn 008mamaa
008 220601s2011 sz | s |||| 0|eng d
020 _a9783031015557
_9978-3-031-01555-7
024 7 _a10.1007/978-3-031-01555-7
_2doi
050 4 _aQ334-342
050 4 _aTA347.A78
072 7 _aUYQ
_2bicssc
072 7 _aCOM004000
_2bisacsh
072 7 _aUYQ
_2thema
082 0 4 _a006.3
_223
100 1 _aLaw, Edith.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_979597
245 1 0 _aHuman Computation
_h[electronic resource] /
_cby Edith Law, Luis von Ahn.
250 _a1st ed. 2011.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2011.
300 _aXIII, 105 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Artificial Intelligence and Machine Learning,
_x1939-4616
505 0 _aIntroduction -- Human Computation Algorithms -- Aggregating Outputs -- Task Routing -- Understanding Workers and Requesters -- The Art of Asking Questions -- The Future of Human Computation.
520 _aHuman computation is a new and evolving research area that centers around harnessing human intelligence to solve computational problems that are beyond the scope of existing Artificial Intelligence (AI) algorithms. With the growth of the Web, human computation systems can now leverage the abilities of an unprecedented number of people via the Web to perform complex computation. There are various genres of human computation applications that exist today. Games with a purpose (e.g., the ESP Game) specifically target online gamers who generate useful data (e.g., image tags) while playing an enjoyable game. Crowdsourcing marketplaces (e.g., Amazon Mechanical Turk) are human computation systems that coordinate workers to perform tasks in exchange for monetary rewards. In identity verification tasks, users perform computation in order to gain access to some online content; an example is reCAPTCHA, which leverages millions of users who solve CAPTCHAs every day to correct words in books that optical character recognition (OCR) programs fail to recognize with certainty. This book is aimed at achieving four goals: (1) defining human computation as a research area; (2) providing a comprehensive review of existing work; (3) drawing connections to a wide variety of disciplines, including AI, Machine Learning, HCI, Mechanism/Market Design and Psychology, and capturing their unique perspectives on the core research questions in human computation; and (4) suggesting promising research directions for the future. Table of Contents: Introduction / Human Computation Algorithms / Aggregating Outputs / Task Routing / Understanding Workers and Requesters / The Art of Asking Questions / The Future of Human Computation.
650 0 _aArtificial intelligence.
_93407
650 0 _aMachine learning.
_91831
650 0 _aNeural networks (Computer science) .
_979598
650 1 4 _aArtificial Intelligence.
_93407
650 2 4 _aMachine Learning.
_91831
650 2 4 _aMathematical Models of Cognitive Processes and Neural Networks.
_932913
700 1 _avon Ahn, Luis.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_979599
710 2 _aSpringerLink (Online service)
_979600
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031004278
776 0 8 _iPrinted edition:
_z9783031026836
830 0 _aSynthesis Lectures on Artificial Intelligence and Machine Learning,
_x1939-4616
_979601
856 4 0 _uhttps://doi.org/10.1007/978-3-031-01555-7
912 _aZDB-2-SXSC
942 _cEBK
999 _c84809
_d84809