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024 7 _a10.1007/978-3-031-01796-4
_2doi
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072 7 _aMAT000000
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100 1 _aBrian David, Johnson.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_980144
245 1 0 _aScience Fiction Prototyping
_h[electronic resource] :
_bDesigning the Future with Science Fiction /
_cby Johnson Brian David.
250 _a1st ed. 2011.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2011.
300 _aXVIII, 223 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Computer Science,
_x1932-1686
505 0 _aPreface -- Foreword -- Epilogue -- Dedication -- Acknowledgments -- 1. The Future Is in Your Hands -- 2. Religious Robots and Runaway Were-Tigers: A Brief Overview of the Science and the Fiction that Went Into Two SF Prototypes -- 3. How to Build Your Own SF Prototype in Five Steps or Less -- 4. I, Robot: From Asimov to Doctorow: Exploring Short Fiction as an SF Prototype and a Conversation With Cory Doctorow -- 5. The Men in the Moon: Exploring Movies as an SF Prototype and a Conversation with Sidney Perkowitz -- 6. Science in the Gutters: Exploring Comics as an SF Prototype and a Conversation With Chris Warner -- 7. Making the Future: Now that You Have Developed Your SF Prototype, What's Next? -- 8. Einstein's Thought Experiments and Asimov's Second Dream -- Appendix A: The SF Prototypes -- Notes -- Author Biography.
520 _aScience fiction is the playground of the imagination. If you are interested in science or fascinated with the future then science fiction is where you explore new ideas and let your dreams and nightmares duke it out on the safety of the page or screen. But what if we could use science fiction to do more than that? What if we could use science fiction based on science fact to not only imagine our future but develop new technologies and products? What if we could use stories, movies and comics as a kind of tool to explore the real world implications and uses of future technologies today? Science Fiction Prototyping is a practical guide to using fiction as a way to imagine our future in a whole new way. Filled with history, real world examples and conversations with experts like best selling science fiction author Cory Doctorow, senior editor at Dark Horse Comics Chris Warner and Hollywood science expert Sidney Perkowitz, Science Fiction Prototyping will give you the tools you need tobegin designing the future with science fiction. The future is Brian David Johnson's business. As a futurist at Intel Corporation, his charter is to develop an actionable vision for computing in 2021. His work is called "future casting"-using ethnographic field studies, technology research, trend data, and even science fiction to create a pragmatic vision of consumers and computing. Johnson has been pioneering development in artificial intelligence, robotics, and reinventing TV. He speaks and writes extensively about future technologies in articles and scientific papers as well as science fiction short stories and novels (Fake Plastic Love and Screen Future: The Future of Entertainment, Computing and the Devices We Love). He has directed two feature films and is an illustrator and commissioned painter. Table of Contents: Preface / Foreword / Epilogue / Dedication / Acknowledgments / 1. The Future Is in Your Hands / 2. Religious Robots and Runaway Were-Tigers: A Brief Overview ofthe Science and the Fiction that Went Into Two SF Prototypes / 3. How to Build Your Own SF Prototype in Five Steps or Less / 4. I, Robot: From Asimov to Doctorow: Exploring Short Fiction as an SF Prototype and a Conversation With Cory Doctorow / 5. The Men in the Moon: Exploring Movies as an SF Prototype and a Conversation with Sidney Perkowitz / 6. Science in the Gutters: Exploring Comics as an SF Prototype and a Conversation With Chris Warner / 7. Making the Future: Now that You Have Developed Your SF Prototype, What's Next? / 8. Einstein's Thought Experiments and Asimov's Second Dream / Appendix A: The SF Prototypes / Notes / Author Biography.
650 0 _aMathematics.
_911584
650 0 _aComputer science.
_99832
650 1 4 _aMathematics.
_911584
650 2 4 _aComputer Science.
_99832
710 2 _aSpringerLink (Online service)
_980145
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031006685
776 0 8 _iPrinted edition:
_z9783031029240
830 0 _aSynthesis Lectures on Computer Science,
_x1932-1686
_980146
856 4 0 _uhttps://doi.org/10.1007/978-3-031-01796-4
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