000 03331nam a22004935i 4500
001 978-3-031-02188-6
003 DE-He213
005 20240730163833.0
007 cr nn 008mamaa
008 220601s2010 sz | s |||| 0|eng d
020 _a9783031021886
_9978-3-031-02188-6
024 7 _a10.1007/978-3-031-02188-6
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
072 7 _aUYZ
_2thema
082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
100 1 _aSutcliffe, Alistair.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_980740
245 1 0 _aDesigning for User Engagment
_h[electronic resource] :
_bAesthetic and Attractive User Interfaces /
_cby Alistair Sutcliffe.
250 _a1st ed. 2010.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2010.
300 _aVII, 47 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Human-Centered Informatics,
_x1946-7699
505 0 _aIntroduction -- Psychology of User Engagement -- UE Design Process -- Design Principles and Guidelines -- Perspectives and Conclusions.
520 _aThis book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility in design to include aesthetics, fun and excitement. User experience has evolved as a new area of Human Computer Interaction research, motivated by non-work oriented applications such as games, education and emerging interactive Web 2.0. The chapter starts by examining the phenomena of user engagement and experience and setting them in the perspective of cognitive psychology, in particular motivation, emotion and mood. The perspective of aesthetics is expanded towards interaction and engagement to propose design treatments, metaphors, and interactive techniques which can promote user interest, excitement and satisfying experiences. This is followed by reviewing the design process and design treatments which can promote aesthetic perception and engaging interaction. The final part of the chapter provides design guidelines and principles drawn from theinteraction and graphical design literature which are cross-referenced to issues in the design process. Examples of designs and design treatments are given to illustrate principles and advice, accompanied by critical reflection. Table of Contents: Introduction / Psychology of User Engagement / UE Design Process / Design Principles and Guidelines / Perspectives and Conclusions.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
710 2 _aSpringerLink (Online service)
_980741
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031010606
776 0 8 _iPrinted edition:
_z9783031033162
830 0 _aSynthesis Lectures on Human-Centered Informatics,
_x1946-7699
_980742
856 4 0 _uhttps://doi.org/10.1007/978-3-031-02188-6
912 _aZDB-2-SXSC
942 _cEBK
999 _c85027
_d85027