000 | 04207nam a22005295i 4500 | ||
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001 | 978-3-031-02586-0 | ||
003 | DE-He213 | ||
005 | 20240730164006.0 | ||
007 | cr nn 008mamaa | ||
008 | 220601s2016 sz | s |||| 0|eng d | ||
020 |
_a9783031025860 _9978-3-031-02586-0 |
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024 | 7 |
_a10.1007/978-3-031-02586-0 _2doi |
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072 | 7 |
_aPB _2bicssc |
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_aPB _2thema |
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_a510 _223 |
100 | 1 |
_aKapadia, Mubbasir. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _981539 |
|
245 | 1 | 0 |
_aVirtual Crowds _h[electronic resource] : _bSteps Toward Behavioral Realism / _cby Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, Norm Badler. |
250 | _a1st ed. 2016. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2016. |
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300 |
_aXXI, 248 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aSynthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging, _x2469-4223 |
|
505 | 0 | _aPreface -- Acknowledgments -- Introduction -- Background -- Footstep-based Navigation and Animation for Crowds -- Following Footstep Trajectories in Real Time -- Context-sensitive Data-driven Crowd Simulation -- Conclusion -- Background -- Navigation Meshes -- Multi-domain Planning in Dynamic Environments -- Conclusion -- Background -- Sound Propagation and Perception for Autonomous Agents -- Multi-sense Attention for Autonomous Agents -- Semantics in Virtual Environments -- Conclusion -- Background -- Parameterized Memory Models -- Individual Differences -- Conclusion -- Background -- An Open Source Platform for Authoring Functional Crowds -- Event-centric Planning for Narrative Synthesis -- Conclusion -- Epilogue -- Bibliography -- Authors' Biographies . | |
520 | _aThis volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-like agents having their own set of unique capabilities, personalities, and desires. We begin with the lowest level of footstep determination to steer agents in collision-free paths. Steering choices are controlled by navigation in complex environments, including multi-domain planning with dynamically changing situations. Virtual agents are given perceptual capabilities analogous to those of real people, including sound perception, multi-sense attention, and understanding of environment semantics which affect their behavior choices. The roles and impacts of individual attributes, such as memory and personality are explored. The animation challenges of integrating a number of simultaneous behavior and movement demands on an agent are addressed through an open source software system. Finally, the creation of stories and narratives with groups of agents subject to planning and environmental constraints culminates the presentation. | ||
650 | 0 |
_aMathematics. _911584 |
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650 | 0 |
_aImage processing _xDigital techniques. _94145 |
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650 | 0 |
_aComputer vision. _981540 |
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650 | 1 | 4 |
_aMathematics. _911584 |
650 | 2 | 4 |
_aComputer Imaging, Vision, Pattern Recognition and Graphics. _931569 |
700 | 1 |
_aPelechano, Nuria. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _981541 |
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700 | 1 |
_aAllbeck, Jan. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _981542 |
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700 | 1 |
_aBadler, Norm. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _981543 |
|
710 | 2 |
_aSpringerLink (Online service) _981544 |
|
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031014581 |
776 | 0 | 8 |
_iPrinted edition: _z9783031037146 |
830 | 0 |
_aSynthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging, _x2469-4223 _981545 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-02586-0 |
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942 | _cEBK | ||
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