000 | 03609nam a22005055i 4500 | ||
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001 | 978-3-031-02588-4 | ||
003 | DE-He213 | ||
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007 | cr nn 008mamaa | ||
008 | 220601s2016 sz | s |||| 0|eng d | ||
020 |
_a9783031025884 _9978-3-031-02588-4 |
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024 | 7 |
_a10.1007/978-3-031-02588-4 _2doi |
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_a510 _223 |
100 | 1 |
_aKallmann, Marcelo. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _981546 |
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245 | 1 | 0 |
_aGeometric and Discrete Path Planning for Interactive Virtual Worlds _h[electronic resource] / _cby Marcelo Kallmann, Mubbasir Kapadia. |
250 | _a1st ed. 2016. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2016. |
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300 |
_aXIX, 181 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aSynthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging, _x2469-4223 |
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505 | 0 | _aPreface -- Acknowledgments -- Basic Approaches for World Representation -- Discrete Search Algorithms -- Euclidean Shortest Paths -- Navigation Meshes and Geometric Structures with Clearance -- Extending Basic Search Techniques -- Constraint-Aware Navigation -- Anytime Dynamic Search on the GPU -- Dynamic Planning of Footstep Trajectories for Crowd Simulation -- Planning using Multiple Domains of Control -- Motion Planning for Character Motion Synthesis -- Epilogue -- Bibliography -- Authors' Biographies . | |
520 | _aPath planning and navigation are indispensable components for controlling autonomous agents in interactive virtual worlds. Given the growing demands on the size and complexity of modern virtual worlds, a number of new techniques have been developed for achieving intelligent navigation for the next generation of interactive multi-agent simulations. This book reviews the evolution of several related techniques, starting from classical planning and computational geometry techniques and then gradually moving toward more advanced topics with focus on recent developments from the work of the authors. The covered topics range from discrete search and geometric representations to planning under different types of constraints and harnessing the power of graphics hardware in order to address Euclidean shortest paths and discrete search for multiple agents under limited time budgets. The use of planning algorithms beyond path planning is also discussed in the areas of crowd animation and whole-body motion planning for virtual characters. | ||
650 | 0 |
_aMathematics. _911584 |
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650 | 0 |
_aImage processing _xDigital techniques. _94145 |
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650 | 0 |
_aComputer vision. _981547 |
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650 | 1 | 4 |
_aMathematics. _911584 |
650 | 2 | 4 |
_aComputer Imaging, Vision, Pattern Recognition and Graphics. _931569 |
700 | 1 |
_aKapadia, Mubbasir. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _981548 |
|
710 | 2 |
_aSpringerLink (Online service) _981549 |
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773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031014604 |
776 | 0 | 8 |
_iPrinted edition: _z9783031037160 |
830 | 0 |
_aSynthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging, _x2469-4223 _981550 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-02588-4 |
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