000 | 03203nam a22005055i 4500 | ||
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001 | 978-3-031-02592-1 | ||
003 | DE-He213 | ||
005 | 20240730164007.0 | ||
007 | cr nn 008mamaa | ||
008 | 220601s2017 sz | s |||| 0|eng d | ||
020 |
_a9783031025921 _9978-3-031-02592-1 |
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024 | 7 |
_a10.1007/978-3-031-02592-1 _2doi |
|
050 | 4 | _aQA1-939 | |
072 | 7 |
_aPB _2bicssc |
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072 | 7 |
_aMAT000000 _2bisacsh |
|
072 | 7 |
_aPB _2thema |
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082 | 0 | 4 |
_a510 _223 |
100 | 1 |
_aAnjyo, Ken. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _981555 |
|
245 | 1 | 0 |
_aMathematical Basics of Motion and Deformation in Computer Graphics, Second Edition _h[electronic resource] / _cby Ken Anjyo, Hiroyuki Ochiai. |
250 | _a2nd ed. 2017. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2017. |
|
300 |
_aXVI, 79 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aSynthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging, _x2469-4223 |
|
505 | 0 | _aPreface -- Preface to the Second Edition -- Symbols and Notations -- Introduction -- Rigid Transformation -- Affine Transformation -- Exponential and Logarithm of Matrices -- 2D Affine Transformation between Two Triangles -- Global 2D Shape Interpolation -- Parametrizing 3D Positive Affine Transformations -- Further Readings -- Bibliography -- Authors' Biographies. | |
520 | _aThis synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation. | ||
650 | 0 |
_aMathematics. _911584 |
|
650 | 0 |
_aImage processing _xDigital techniques. _94145 |
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650 | 0 |
_aComputer vision. _981556 |
|
650 | 1 | 4 |
_aMathematics. _911584 |
650 | 2 | 4 |
_aComputer Imaging, Vision, Pattern Recognition and Graphics. _931569 |
700 | 1 |
_aOchiai, Hiroyuki. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _981557 |
|
710 | 2 |
_aSpringerLink (Online service) _981558 |
|
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031014642 |
776 | 0 | 8 |
_iPrinted edition: _z9783031037207 |
830 | 0 |
_aSynthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging, _x2469-4223 _981559 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-02592-1 |
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