000 03203nam a22005055i 4500
001 978-3-031-02592-1
003 DE-He213
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008 220601s2017 sz | s |||| 0|eng d
020 _a9783031025921
_9978-3-031-02592-1
024 7 _a10.1007/978-3-031-02592-1
_2doi
050 4 _aQA1-939
072 7 _aPB
_2bicssc
072 7 _aMAT000000
_2bisacsh
072 7 _aPB
_2thema
082 0 4 _a510
_223
100 1 _aAnjyo, Ken.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_981555
245 1 0 _aMathematical Basics of Motion and Deformation in Computer Graphics, Second Edition
_h[electronic resource] /
_cby Ken Anjyo, Hiroyuki Ochiai.
250 _a2nd ed. 2017.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2017.
300 _aXVI, 79 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging,
_x2469-4223
505 0 _aPreface -- Preface to the Second Edition -- Symbols and Notations -- Introduction -- Rigid Transformation -- Affine Transformation -- Exponential and Logarithm of Matrices -- 2D Affine Transformation between Two Triangles -- Global 2D Shape Interpolation -- Parametrizing 3D Positive Affine Transformations -- Further Readings -- Bibliography -- Authors' Biographies.
520 _aThis synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.
650 0 _aMathematics.
_911584
650 0 _aImage processing
_xDigital techniques.
_94145
650 0 _aComputer vision.
_981556
650 1 4 _aMathematics.
_911584
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
_931569
700 1 _aOchiai, Hiroyuki.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_981557
710 2 _aSpringerLink (Online service)
_981558
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031014642
776 0 8 _iPrinted edition:
_z9783031037207
830 0 _aSynthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging,
_x2469-4223
_981559
856 4 0 _uhttps://doi.org/10.1007/978-3-031-02592-1
912 _aZDB-2-SXSC
942 _cEBK
999 _c85197
_d85197