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020 _a9783031792144
_9978-3-031-79214-4
024 7 _a10.1007/978-3-031-79214-4
_2doi
050 4 _aQA1-939
072 7 _aPB
_2bicssc
072 7 _aMAT000000
_2bisacsh
072 7 _aPB
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082 0 4 _a510
_223
100 1 _aShiguang, Liu.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_981673
245 1 0 _aSound Synthesis, Propagation, and Rendering
_h[electronic resource] /
_cby Liu Shiguang, Manocha Dinesh.
250 _a1st ed. 2022.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2022.
300 _aXIII, 96 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging,
_x2469-4223
505 0 _aPreface -- Acknowledgments -- Introduction -- Sound Synthesis -- Sound Propagation -- Sound Rendering -- Sound Simulation Using Machine Learning -- Future Research Directions -- Bibliography -- Authors' Biographies.
520 _aThis book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban planning, building construction, and automotive applications. Moreover, plausible or realistic sound effects can improve the sense of presence in a virtual environment or a game. In these applications, sound can provide important clues such as source directionality and spatial size. The book first surveys various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Next, it provides an overview of sound propagation techniques, including wave-based methods, geometric-based methods, and hybrid methods. The book also summarizes various techniques for sound rendering. Finally, it surveys some recent trends, including the use of machine learning methods to accelerate sound simulation and the use of sound simulation techniques for other applications such as speech recognition, source localization, and computer-aided design.
650 0 _aMathematics.
_911584
650 0 _aImage processing
_xDigital techniques.
_94145
650 0 _aComputer vision.
_981674
650 1 4 _aMathematics.
_911584
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
_931569
700 1 _aDinesh, Manocha.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_981675
710 2 _aSpringerLink (Online service)
_981676
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031792267
776 0 8 _iPrinted edition:
_z9783031792021
776 0 8 _iPrinted edition:
_z9783031792380
830 0 _aSynthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging,
_x2469-4223
_981677
856 4 0 _uhttps://doi.org/10.1007/978-3-031-79214-4
912 _aZDB-2-SXSC
942 _cEBK
999 _c85221
_d85221