000 | 03882nam a22005175i 4500 | ||
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001 | 978-3-031-79214-4 | ||
003 | DE-He213 | ||
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007 | cr nn 008mamaa | ||
008 | 220601s2022 sz | s |||| 0|eng d | ||
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_a9783031792144 _9978-3-031-79214-4 |
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024 | 7 |
_a10.1007/978-3-031-79214-4 _2doi |
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_a510 _223 |
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_aShiguang, Liu. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _981673 |
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245 | 1 | 0 |
_aSound Synthesis, Propagation, and Rendering _h[electronic resource] / _cby Liu Shiguang, Manocha Dinesh. |
250 | _a1st ed. 2022. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2022. |
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300 |
_aXIII, 96 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aSynthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging, _x2469-4223 |
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505 | 0 | _aPreface -- Acknowledgments -- Introduction -- Sound Synthesis -- Sound Propagation -- Sound Rendering -- Sound Simulation Using Machine Learning -- Future Research Directions -- Bibliography -- Authors' Biographies. | |
520 | _aThis book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban planning, building construction, and automotive applications. Moreover, plausible or realistic sound effects can improve the sense of presence in a virtual environment or a game. In these applications, sound can provide important clues such as source directionality and spatial size. The book first surveys various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Next, it provides an overview of sound propagation techniques, including wave-based methods, geometric-based methods, and hybrid methods. The book also summarizes various techniques for sound rendering. Finally, it surveys some recent trends, including the use of machine learning methods to accelerate sound simulation and the use of sound simulation techniques for other applications such as speech recognition, source localization, and computer-aided design. | ||
650 | 0 |
_aMathematics. _911584 |
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650 | 0 |
_aImage processing _xDigital techniques. _94145 |
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650 | 0 |
_aComputer vision. _981674 |
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650 | 1 | 4 |
_aMathematics. _911584 |
650 | 2 | 4 |
_aComputer Imaging, Vision, Pattern Recognition and Graphics. _931569 |
700 | 1 |
_aDinesh, Manocha. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _981675 |
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710 | 2 |
_aSpringerLink (Online service) _981676 |
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773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031792267 |
776 | 0 | 8 |
_iPrinted edition: _z9783031792021 |
776 | 0 | 8 |
_iPrinted edition: _z9783031792380 |
830 | 0 |
_aSynthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging, _x2469-4223 _981677 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-79214-4 |
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