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020 _a9783031022210
_9978-3-031-02221-0
024 7 _a10.1007/978-3-031-02221-0
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
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082 0 4 _a005.437
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082 0 4 _a004.019
_223
100 1 _aLewis, Clayton.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_983334
245 1 0 _aRepresentation, Inclusion, and Innovation
_h[electronic resource] :
_bMultidisciplinary Explorations /
_cby Clayton Lewis.
250 _a1st ed. 2018.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2018.
300 _aXVIII, 93 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Human-Centered Informatics,
_x1946-7699
505 0 _aPreface -- Theory of Representation -- Interactive Simulation I: Dynamic Electric Field -- Interactive Simulation II: Balloons and Static Electricity -- Amodal Representations for Interactive Simulations -- Non-visual Visual Programming I: Dataflow -- Non-visual Visual Programming II: A Blocks Language -- Auditory Turtle Graphics -- Music and Movement: Truslit -- Representing Higher-dimensional Structures -- References -- Author Biography .
520 _aA representation is a thing that can be interpreted as providing information about something: a map, or a graph, for example. This book is about the expanding world of computational representations, representations that use the power of computation to provide information in new forms, and in new ways. Unlike printed maps or graphs, computational representations can be dynamic, and even interactive, so that what is represented, and how, can be shaped by user actions. Exploring these new possibilities can be guided by an emerging theory of representation, that clarifies what characteristics representations must have to express the meaning being represented, and to enable users to discern that meaning easily and accurately. The theory also shows the way to inclusive design, for example using sounds to represent information commonly presented visually, so that people who cannot see can understand what is being presented. Because representations must be shaped by the abilities of their users, and by the nature of the meanings they convey, creating them requires perspectives from multiple disciplines, including psychology, as well as computer science, and the sciences appropriate to the content being expressed. The book presents a series of explorations of this large and complicated space, as invitations to further study, and to innovation.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
710 2 _aSpringerLink (Online service)
_983336
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031002014
776 0 8 _iPrinted edition:
_z9783031010934
776 0 8 _iPrinted edition:
_z9783031033490
830 0 _aSynthesis Lectures on Human-Centered Informatics,
_x1946-7699
_983337
856 4 0 _uhttps://doi.org/10.1007/978-3-031-02221-0
912 _aZDB-2-SXSC
942 _cEBK
999 _c85488
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