000 03911nam a22006015i 4500
001 978-3-642-39241-2
003 DE-He213
005 20240730164258.0
007 cr nn 008mamaa
008 130702s2013 gw | s |||| 0|eng d
020 _a9783642392412
_9978-3-642-39241-2
024 7 _a10.1007/978-3-642-39241-2
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
072 7 _aUYZ
_2thema
082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
245 1 0 _aDesign, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience
_h[electronic resource] :
_bSecond International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II /
_cedited by Aaron Marcus.
250 _a1st ed. 2013.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2013.
300 _aXXIV, 622 p. 219 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v8013
505 0 _aCross-cultural and intercultural user experience -- Designing for the learning and culture experience -- Designing for the health and quality of life experience -- Games and gamification.
520 _aThe four-volume set LNCS 8012, 8013, 8014 and 8015 constitutes the proceedings of the Second International Conference on Design, User Experience, and Usability, DUXU 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 282 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 67 papers included in this volume are organized in the following topical sections: cross-cultural and intercultural user experience; designing for the learning and culture experience; designing for the health and quality of life experience; and games and gamification.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aComputers.
_98172
650 0 _aApplication software.
_983492
650 0 _aInformation storage and retrieval systems.
_922213
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aComputing Milieux.
_955441
650 2 4 _aComputer and Information Systems Applications.
_983494
650 2 4 _aInformation Storage and Retrieval.
_923927
700 1 _aMarcus, Aaron.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_983495
710 2 _aSpringerLink (Online service)
_983496
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783642392405
776 0 8 _iPrinted edition:
_z9783642392429
830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v8013
_983497
856 4 0 _uhttps://doi.org/10.1007/978-3-642-39241-2
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
912 _aZDB-2-LNC
942 _cELN
999 _c85518
_d85518