000 04255nam a22005055i 4500
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007 cr nn 008mamaa
008 220601s2006 sz | s |||| 0|eng d
020 _a9783031795190
_9978-3-031-79519-0
024 7 _a10.1007/978-3-031-79519-0
_2doi
050 4 _aQA1-939
072 7 _aPB
_2bicssc
072 7 _aMAT000000
_2bisacsh
072 7 _aPB
_2thema
082 0 4 _a510
_223
100 1 _aOtaduy, Miguel A.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_983565
245 1 0 _aHigh Fidelity Haptic Rendering
_h[electronic resource] /
_cby Miguel A. Otaduy, Ming C. Lin.
250 _a1st ed. 2006.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2006.
300 _aVII, 103 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Computer Graphics and Animation,
_x1933-9003
505 0 _aFundamentals of Haptic Rendering -- Six-DoF Haptic Rendering Methodologies -- Collision Detection Methods -- Haptic Texture Rendering -- Future Directions.
520 _aThe human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of applications including molecular docking, manipulation of nano-materials, surgical training, virtual prototyping, and digital sculpting. Compared with visual and auditory display, haptic rendering has extremely demanding computational requirements. In order to maintain a stable system while displaying smooth and realistic forces and torques, high haptic update rates in the range of 500-1000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer graphics and interactive techniques. Some of the critical issues include the development of novel data structures to encode shape and material properties, as well as new techniques for geometry processing, data analysis, physical modeling, and haptic visualization. This synthesis examines some of the latest developments on haptic rendering, while looking forward to exciting future research in this area. It presents novel haptic rendering algorithms that take advantage of the human haptic sensory modality. Specifically it discusses different rendering techniques for various geometric representations (e.g. point-based, polygonal, multiresolution, distance fields, etc), as well as textured surfaces. It also shows how psychophysics of touch can provide the foundational design guidelines for developing perceptually driven force models and concludes with possible applications and issues to consider in future algorithmic design, validating rendering techniques, and evaluating haptic interfaces.
650 0 _aMathematics.
_911584
650 0 _aImage processing
_xDigital techniques.
_94145
650 0 _aComputer vision.
_983567
650 1 4 _aMathematics.
_911584
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
_931569
700 1 _aLin, Ming C.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_983568
710 2 _aSpringerLink (Online service)
_983570
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031795183
776 0 8 _iPrinted edition:
_z9783031795206
830 0 _aSynthesis Lectures on Computer Graphics and Animation,
_x1933-9003
_983571
856 4 0 _uhttps://doi.org/10.1007/978-3-031-79519-0
912 _aZDB-2-SXSC
942 _cEBK
999 _c85530
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