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020 _a9783031795671
_9978-3-031-79567-1
024 7 _a10.1007/978-3-031-79567-1
_2doi
050 4 _aQA1-939
072 7 _aPB
_2bicssc
072 7 _aMAT000000
_2bisacsh
072 7 _aPB
_2thema
082 0 4 _a510
_223
100 1 _aMarques, Ricardo.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_983584
245 1 0 _aEfficient Quadrature Rules for Illumination Integrals
_h[electronic resource] :
_bFrom Quasi Monte Carlo to Bayesian Monte Carlo /
_cby Ricardo Marques, Christian Bouville, Luís Paulo Santos, Kadi Bouatouch.
250 _a1st ed. 2015.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _aX, 82 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Computer Graphics and Animation,
_x1933-9003
505 0 _aIntroduction -- Spherical Fibonacci Point Sets for QMC Estimates of Illumination Integrals -- Bayesian Monte Carlo for Global Illumination -- Bibliography -- Authors' Biographies.
520 _aRendering photorealistic images is a costly process which can take up to several days in the case of high quality images. In most cases, the task of sampling the incident radiance function to evaluate the illumination integral is responsible for an important share of the computation time. Therefore, to reach acceptable rendering times, the illumination integral must be evaluated using a limited set of samples. Such a restriction raises the question of how to obtain the most accurate approximation possible with such a limited set of samples. One must thus ensure that sampling produces the highest amount of information possible by carefully placing and weighting the limited set of samples. Furthermore, the integral evaluation should take into account not only the information brought by sampling but also possible information available prior to sampling, such as the integrand smoothness. This idea of sparse information and the need to fully exploit the little information available is present throughout this book. The presented methods correspond to the state-of-the-art solutions in computer graphics, and take into account information which had so far been underexploited (or even neglected) by the previous approaches. The intended audiences are Ph.D. students and researchers in the field of realistic image synthesis or global illumination algorithms, or any person with a solid background in graphics and numerical techniques.
650 0 _aMathematics.
_911584
650 0 _aImage processing
_xDigital techniques.
_94145
650 0 _aComputer vision.
_983587
650 1 4 _aMathematics.
_911584
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
_931569
700 1 _aBouville, Christian.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_983589
700 1 _aSantos, Luís Paulo.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_983590
700 1 _aBouatouch, Kadi.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_983592
710 2 _aSpringerLink (Online service)
_983593
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031795664
776 0 8 _iPrinted edition:
_z9783031795688
830 0 _aSynthesis Lectures on Computer Graphics and Animation,
_x1933-9003
_983594
856 4 0 _uhttps://doi.org/10.1007/978-3-031-79567-1
912 _aZDB-2-SXSC
942 _cEBK
999 _c85533
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