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020 _a9783031021183
_9978-3-031-02118-3
024 7 _a10.1007/978-3-031-02118-3
_2doi
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072 7 _aPB
_2bicssc
072 7 _aMAT000000
_2bisacsh
072 7 _aPB
_2thema
082 0 4 _a510
_223
100 1 _aMcEachern, Andrew.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_986897
245 1 0 _aGame Theory
_h[electronic resource] :
_bA Classical Introduction, Mathematical Games, and the Tournament /
_cby Andrew McEachern.
250 _a1st ed. 2017.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2017.
300 _aXIV, 103 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Games and Computational Intelligence,
_x2573-6493
505 0 _aPreface -- Acknowledgments -- Introduction: The Prisoner's Dilemma and Finite State Automata -- Games in Extensive Form with Complete Information and Backward Induction -- Games in Normal Form and the Nash Equilibrium -- Mixed Strategy Nash Equilibria and Two-Player Zero-Sum Games -- Mathematical Games -- Tournaments and Their Design -- Afterword -- Bibliography -- Author's Biography.
520 _aThis book is a formalization of collected notes from an introductory game theory course taught at Queen's University. The course introduced traditional game theory and its formal analysis, but also moved to more modern approaches to game theory, providing a broad introduction to the current state of the discipline. Classical games, like the Prisoner's Dilemma and the Lady and the Tiger, are joined by a procedure for transforming mathematical games into card games. Included is an introduction and brief investigation into mathematical games, including combinatorial games such as Nim. The text examines techniques for creating tournaments, of the sort used in sports, and demonstrates how to obtain tournaments that are as fair as possible with regards to playing on courts. The tournaments are tested as in-class learning events, providing a novel curriculum item. Example tournaments are provided at the end of the book for instructors interested in running a tournament in their own classroom.The book is appropriate as a text or companion text for a one-semester course introducing the theory of games or for students who wish to get a sense of the scope and techniques of the field.
650 0 _aMathematics.
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650 0 _aEngineering.
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650 0 _aComputational intelligence.
_97716
650 0 _aPopular Culture.
_978660
650 0 _aArtificial intelligence.
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650 1 4 _aMathematics.
_911584
650 2 4 _aTechnology and Engineering.
_986900
650 2 4 _aComputational Intelligence.
_97716
650 2 4 _aPopular Culture.
_978660
650 2 4 _aArtificial Intelligence.
_93407
710 2 _aSpringerLink (Online service)
_986903
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031009907
776 0 8 _iPrinted edition:
_z9783031032462
830 0 _aSynthesis Lectures on Games and Computational Intelligence,
_x2573-6493
_986905
856 4 0 _uhttps://doi.org/10.1007/978-3-031-02118-3
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