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001 | 978-3-031-02118-3 | ||
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008 | 220601s2017 sz | s |||| 0|eng d | ||
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_a9783031021183 _9978-3-031-02118-3 |
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024 | 7 |
_a10.1007/978-3-031-02118-3 _2doi |
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_aMcEachern, Andrew. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _986897 |
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245 | 1 | 0 |
_aGame Theory _h[electronic resource] : _bA Classical Introduction, Mathematical Games, and the Tournament / _cby Andrew McEachern. |
250 | _a1st ed. 2017. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2017. |
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300 |
_aXIV, 103 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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490 | 1 |
_aSynthesis Lectures on Games and Computational Intelligence, _x2573-6493 |
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505 | 0 | _aPreface -- Acknowledgments -- Introduction: The Prisoner's Dilemma and Finite State Automata -- Games in Extensive Form with Complete Information and Backward Induction -- Games in Normal Form and the Nash Equilibrium -- Mixed Strategy Nash Equilibria and Two-Player Zero-Sum Games -- Mathematical Games -- Tournaments and Their Design -- Afterword -- Bibliography -- Author's Biography. | |
520 | _aThis book is a formalization of collected notes from an introductory game theory course taught at Queen's University. The course introduced traditional game theory and its formal analysis, but also moved to more modern approaches to game theory, providing a broad introduction to the current state of the discipline. Classical games, like the Prisoner's Dilemma and the Lady and the Tiger, are joined by a procedure for transforming mathematical games into card games. Included is an introduction and brief investigation into mathematical games, including combinatorial games such as Nim. The text examines techniques for creating tournaments, of the sort used in sports, and demonstrates how to obtain tournaments that are as fair as possible with regards to playing on courts. The tournaments are tested as in-class learning events, providing a novel curriculum item. Example tournaments are provided at the end of the book for instructors interested in running a tournament in their own classroom.The book is appropriate as a text or companion text for a one-semester course introducing the theory of games or for students who wish to get a sense of the scope and techniques of the field. | ||
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