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024 7 _a10.1007/978-3-662-56689-3
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245 1 0 _aTransactions on Edutainment XIV
_h[electronic resource] /
_cedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller.
250 _a1st ed. 2018.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2018.
300 _aX, 245 p. 101 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
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490 1 _aTransactions on Edutainment,
_x1867-7754 ;
_v10790
520 _aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.
650 0 _aComputer vision.
_987636
650 0 _aArtificial intelligence.
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650 0 _aEducation
_xData processing.
_982607
650 0 _aSocial sciences
_xData processing.
_983360
650 1 4 _aComputer Vision.
_987639
650 2 4 _aArtificial Intelligence.
_93407
650 2 4 _aComputers and Education.
_941129
650 2 4 _aComputer Application in Social and Behavioral Sciences.
_931815
700 1 _aPan, Zhigeng.
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_4http://id.loc.gov/vocabulary/relators/edt
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700 1 _aCheok, Adrian David.
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700 1 _aMüller, Wolfgang.
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_4http://id.loc.gov/vocabulary/relators/edt
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710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
_z9783662566909
830 0 _aTransactions on Edutainment,
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_987650
856 4 0 _uhttps://doi.org/10.1007/978-3-662-56689-3
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