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020 _a9783031795312
_9978-3-031-79531-2
024 7 _a10.1007/978-3-031-79531-2
_2doi
050 4 _aQA1-939
072 7 _aPB
_2bicssc
072 7 _aMAT000000
_2bisacsh
072 7 _aPB
_2thema
082 0 4 _a510
_223
100 1 _aYoon, Sung-eui.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_988129
245 1 0 _aReal-Time Massive Model Rendering
_h[electronic resource] /
_cby Sung-eui Yoon, Enrico Gobbetti, David Kasik, Dinesh Manocha.
250 _a1st ed. 2008.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2008.
300 _aIX, 112 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Computer Graphics and Animation,
_x1933-9003
505 0 _aIntroduction -- Visibility -- Simplification and Levels of Detail -- Alternative Representations -- Cache-Coherent Data Management -- Conclusions -- Bibliography.
520 _aInteractive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography.
650 0 _aMathematics.
_911584
650 0 _aImage processing
_xDigital techniques.
_94145
650 0 _aComputer vision.
_988132
650 1 4 _aMathematics.
_911584
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
_931569
700 1 _aGobbetti, Enrico.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_988133
700 1 _aKasik, David.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_988134
700 1 _aManocha, Dinesh.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_988135
710 2 _aSpringerLink (Online service)
_988136
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031795305
776 0 8 _iPrinted edition:
_z9783031795329
830 0 _aSynthesis Lectures on Computer Graphics and Animation,
_x1933-9003
_988137
856 4 0 _uhttps://doi.org/10.1007/978-3-031-79531-2
912 _aZDB-2-SXSC
942 _cEBK
999 _c86206
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