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003 DE-He213
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020 _a9783642166075
_9978-3-642-16607-5
024 7 _a10.1007/978-3-642-16607-5
_2doi
050 4 _aQA76.76.A65
072 7 _aUB
_2bicssc
072 7 _aCOM005000
_2bisacsh
072 7 _aUX
_2thema
082 0 4 _a005.3
_223
245 1 0 _aHCI in Work and Learning, Life and Leisure
_h[electronic resource] :
_b6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering, USAB 2010, Klagenfurt, Austria, November 4-5, 2010. Proceedings /
_cedited by Gerhard Leitner, Martin Hitz, Andreas Holzinger.
250 _a1st ed. 2010.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2010.
300 _aXVIII, 532 p. 144 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aProgramming and Software Engineering,
_x2945-9168 ;
_v6389
505 0 _aPsychological Factors of HCI -- Mapping the Users' Problem Solving Strategies in the Participatory Design of Visual Analytics Methods -- User-Centered Design of Preference Elicitation Interfaces for Decision Support -- "Same Same but Different" How Service Contexts of Mobile Technologies Shape Usage Motives and Barriers -- Social Acceptance of Negotiation Support Systems -- e-Health and HCI -- Chances of Increasing Youth Health Awareness through Mobile Wellness Applications -- A Small but Significant Difference - The Role of Gender on Acceptance of Medical Assistive Technologies -- Discount User-Centered e-Health Design: A Quick-but-not-Dirty Method -- Towards a Pattern Language Approach to Sharing Experiences in Healthcare Technology Evaluations -- Enhancing the Quality of Life of Elderly People -- Potential of e-Travel Assistants to Increase Older Adults' Mobility -- Making the Wii at Home: Game Play by Older People in Sheltered Housing -- Designing for Older People: A Case Study in a Retirement Home -- Supporting Fellow Humans with Special Needs -- User Centered Interaction Design for Mobile Applications Focused on Visually Impaired and Blind People -- E-Learning Accessibility for the Deaf and Hard of Hearing - Practical Examples and Experiences -- Enhancing Digital Inclusion with an English Pseudo-syllabic Keyboard -- Teaching and Virtual/Mobile Learning -- LDS: Computer-Based Lesson Development System for Teaching Computer Science -- Enhancing Virtual Reality Learning Environments with Adaptivity: Lessons Learned -- Mobile Learning and Commuting: Contextual Interview and Design of Mobile Scenarios -- Enhanced and New Methods in HCI Research -- The XAOS Metric - Understanding Visual Complexity as Measure of Usability -- Context Information in Guiding Visual Search: The Role ofColor and Orientation -- Exploring the Possibilities of Body Motion Data for Human Computer Interaction Research -- Enabling User Experience with Future Interactive Learning Systems (UXFUL 2010) -- International Workshop on Enabling User Experience with Future Interactive Learning Systems (UXFUL 2010) -- Following the White Rabbit - A Robot Rabbit as Vocabulary Trainer for Beginners of English -- Learning Flow Management and Semantic Data Exchange between Blog-Based Personal Learning Environments -- Educational Complexity: Centrality of Design and Monitoring of the Experience -- Designing Usable Educational Material for English Courses Supported by Mobile Devices -- Enhancing the Learning Experience: Preliminary Framework for User Individual Differences -- Interactive Multimedia Applications (WIMA) -- Scene Segmentation in Artistic Archive Documentaries -- Issues in Designing Novel Applications for Emerging Multimedia Technologies -- Metadata Aggregation for Personalized Music Playlists -- Instant Video Browsing: A Tool for Fast Non-sequential Hierarchical Video Browsing -- An Experimental Investigation of the Akamai Adaptive Video Streaming -- A Social Approach to Image Re-targeting Based on an Interactive Game -- Vicarious Learning with a Digital Educational Game: Eye-Tracking and Survey-Based Evaluation Approaches -- Tutorial -- iPhone/iPad Human Interface Design -- Posters -- On the Paradigm Shift of Search on Mobile Devices: Some Remarks on User Habits -- Leveraging the Semantic Web for Intelligent and Adaptive Education -- Semantic Mash-Up Personal and Pervasive Learning Environments (SMupple) -- Model of a Touchscreen Interaction Benchmark Test Supporting Usability Awareness in Mobile Application Development Process -- Information System User Interface Complexity -- e-Health and HCI.-Technical Expertise and Its Influence on the Acceptance of Future Medical Technologies: What Is Influencing What to Which Extent?.
650 0 _aApplication software.
_988838
650 0 _aArtificial intelligence.
_93407
650 0 _aInformation storage and retrieval systems.
_922213
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aComputer networks .
_931572
650 0 _aMedical informatics.
_94729
650 1 4 _aComputer and Information Systems Applications.
_988839
650 2 4 _aArtificial Intelligence.
_93407
650 2 4 _aInformation Storage and Retrieval.
_923927
650 2 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aComputer Communication Networks.
_988840
650 2 4 _aHealth Informatics.
_931799
700 1 _aLeitner, Gerhard.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_988841
700 1 _aHitz, Martin.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_988842
700 1 _aHolzinger, Andreas.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_988843
710 2 _aSpringerLink (Online service)
_988844
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783642166068
776 0 8 _iPrinted edition:
_z9783642166082
830 0 _aProgramming and Software Engineering,
_x2945-9168 ;
_v6389
_988845
856 4 0 _uhttps://doi.org/10.1007/978-3-642-16607-5
912 _aZDB-2-SCS
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