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020 _a9783030225773
_9978-3-030-22577-3
024 7 _a10.1007/978-3-030-22577-3
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
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072 7 _aCOM079010
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072 7 _aUYZ
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082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
245 1 0 _aCross-Cultural Design. Methods, Tools and User Experience
_h[electronic resource] :
_b11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I /
_cedited by Pei-Luen Patrick Rau.
250 _a1st ed. 2019.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2019.
300 _aXXIV, 605 p. 266 illus., 217 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v11576
505 0 _aCross-cultural Design Methods and Tools -- The Study of Developing Innovation on Technology-enabled Design Process -- Advanced Designing Assistant System for Smart Design Based on Product Image Dataset -- A Study on Application of Enclothed Cognition in Apparel Design -- Persuasive Design and Application of Intelligent Healthcare Product -- A Review of the DesignX Discourse: Knowledge Diffusion and Integration across Disciplines -- Designing co-design: addressing five critical areas to increase the experience of participants and facilitator in a co-design session -- The Design Thinking between Man-made and Natural - Taking Jewelry as an Example -- A Study on Integrated Design Process of Software and Hardware Interfaces for Automotive Human-Machine Interaction -- Culture-based Design -- Suspending time: the body under the lens of the Japanese concept of Ma -- The new approach of Chinese Animation: Exploring the Developing Strategies of Monkey King - Hero is Back -- How to PreserveTaiwanese Cultural Food Heritage through Everyday HCI: A Proposal for Mobile Implementation -- A Study of Cultural Ergonomics in Atayal Weaving Box -- Designing Gardenia-Inspired Cultural Products -- A Study on Productive Preservation and Design Innovation of Taoyuan Wood Carving -- Research on the Audience's Cognition and Preference of the Styles of Chinese Landscape Paintings -- Cross-cultural user experience -- UsabEU: Online Platform for Translation, Validation and Native Use of Usability Questionnaires with Multilingual User Groups -- Design for Bilingual Information in a Cross-cultural Context - Design Strategy and Conceptualization in Branding Tongji Design Week -- How People Browse Mobile News Feed? A Study for Mobile News Feed Design -- 3D Gesture Interface: Japan-Brazil Perceptions -- Scenario-based User Experience Differences of Human-Device Interaction at Different Levels of Proactivity -- Effect of Vibrotactile Feedback on Simulator Sickness, Performance, and User Satisfactionwith Virtual Reality Glasses -- A study on the auditory-visual fatigue classification validation based on the working memory task -- Using psychophysiological techniques to evaluate user experience of touchscreen protectors -- Is SERVQUAL reliable and valid? A review from the perspective of dimensions in different typical service industries -- Reliability and validity of measurement scale for perceived service quality in Internet bank: a review -- Cultural Differences, Usability and Design -- Inferring Human Feelings & Desires for Human-Robot Trust Promotion -- Effect of Layout on User Performance and Subjective Evaluation in an Augmented-Reality Environment -- User requirements gathering in mHealth: Perspective from Ghanaian end users -- User experience of tactile feedback on a smartphone: Effects of vibration intensity, times and interval -- Research on the Relationship between Online Merchandise Display and Consumer Shopping Behavior -- "Big Screen Is Watching Me?": A study on the attractiveness and reading efficiency of a rotating screen -- Visual symbol attention and cross-cultural communication -- A case study of catering commercial graphic advertising -- Comparative analysis comprehensibility of healthcare symbols between USA and China -- Aesthetics and Mindfulness -- How flow and mindfulness interact with each other in different types of mandala coloring activities? -- The Aesthetic Pleasure in Design Scale for Spanish Speaking Countries: A Method for the Cross-Cultural Implementation and Adaptation of Psychometric Scales -- Selective Preference in Visual Design: A Case Study of Cover Designs of Industrial Design Magazine -- Design for Aesthetic Pleasure -- Mindfulness Meditation: Investigating Immediate Effects in an Information Multitasking Environment -- Effects of mandala coloring on mindfulness, spirituality, and subjective well-being -- Assessment of the Sense of Pleasure in Public Artwork in Living Environment - Taking the Streets near the Taipei Universityin Sanxia District as an Example -- Research and Extraction on Intelligent Generation Rules of Posters in Graphic Design -- Exploring Semantic Space for Kawaii Design -- Research on the Influence of Interactivity on the Aesthetic Cognition of Art.
520 _aThis two-volume set LNCS 11576 and 11577 constitutes the thoroughly refereed proceedings of the 11th International Conference on Cross-Cultural Design, CCD 2019, which was held as part of the 21st HCI International Conference, HCII 2019, in Orlando, FL, USA, in July 2019. The total of 1275 papers and 209 posters included in the 35 HCII 2019 proceedings volumes were carefully reviewed and selected from 5029 submissions. CCD 2019 includes a total of 80 papers; they were organized in topical sections named: Part I, Methods, Tools and User Experience: Cross-cultural design methods and tools; culture-based design; cross-cultural user experience; cultural differences, usability and design; aesthetics and mindfulness. Part II, Culture and Society: Cultural products; experiences and creativity; design for social change and development; cross-cultural product and service design; intercultural learning.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aApplication software.
_989136
650 0 _aComputers.
_98172
650 0 _aSocial sciences
_xData processing.
_983360
650 0 _aComputer vision.
_989137
650 0 _aArtificial intelligence.
_93407
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aComputer and Information Systems Applications.
_989138
650 2 4 _aComputing Milieux.
_955441
650 2 4 _aComputer Application in Social and Behavioral Sciences.
_931815
650 2 4 _aComputer Vision.
_989139
650 2 4 _aArtificial Intelligence.
_93407
700 1 _aRau, Pei-Luen Patrick.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_989140
710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
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_989142
856 4 0 _uhttps://doi.org/10.1007/978-3-030-22577-3
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