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082 0 4 _a005.437
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082 0 4 _a004.019
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245 1 0 _aSerious Games
_h[electronic resource] :
_bJoint International Conference, JCSG 2022, Weimar, Germany, September 22-23, 2022, Proceedings /
_cedited by Heinrich Söbke, Pia Spangenberger, Philipp Müller, Stefan Göbel.
250 _a1st ed. 2022.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2022.
300 _aXI, 268 p. 84 illus., 76 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
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490 1 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v13476
505 0 _aLearning Psychology -- Flow and Self-Efficacy in a Serious Game for STEM Education -- Gaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost Effect -- Designing Effective Playful Collaborative Science Learning in VR -- Design Aspects -- Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children -- Providing Applied Games Based on Didactical Structural Templates -- Providing Applied Games Based on Didactical Structural Templates -- Game Design -- Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments -- Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience -- Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers -- Health Games -- CogWorldTravel: Design of a Game-based Cognitive Screening Instrument -- A Serious Game for a Serious Situation: Encouraging Healthy Behaviors for children with ASD during COVID-19 pandemic -- Game Design for Covertly Combating Covid-19 Vaccination Hesitancy -- Games Application -- Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games -- Ecosystem Simulator - A Learning Game About Genetic Algorithms -- Catch Me If you Can: An Educational Serious Game to Teach Grammatical English Rules -- Mixed Reality -- Software Architecture for Location-based Games Designed for Social Interaction in Public Space -- Paper beats Rock: Elaborating the best machine learning classifier for hand gesture recognition -- Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education -- A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation.
520 _aThis book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year's proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
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650 0 _aApplication software.
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650 0 _aImage processing
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650 0 _aComputer vision.
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650 1 4 _aUser Interfaces and Human Computer Interaction.
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650 2 4 _aComputer and Information Systems Applications.
_989350
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
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650 2 4 _aComputer and Information Systems Applications.
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700 1 _aSöbke, Heinrich.
_eeditor.
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700 1 _aSpangenberger, Pia.
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700 1 _aMüller, Philipp.
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700 1 _aGöbel, Stefan.
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710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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830 0 _aLecture Notes in Computer Science,
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856 4 0 _uhttps://doi.org/10.1007/978-3-031-15325-9
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