000 03880nam a22006375i 4500
001 978-3-540-75773-3
003 DE-He213
005 20240730165848.0
007 cr nn 008mamaa
008 100301s2007 gw | s |||| 0|eng d
020 _a9783540757733
_9978-3-540-75773-3
024 7 _a10.1007/978-3-540-75773-3
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
072 7 _aUYZ
_2thema
082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
245 1 0 _aHuman-Computer Interaction
_h[electronic resource] :
_bInternational Workshop, HCI 2007 Rio de Janeiro, Brazil, October 20, 2007 Proceedings /
_cedited by Michael Lew, Nicu Sebe, Thomas S. Huang, Erwin M. Bakker.
250 _a1st ed. 2007.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2007.
300 _aX, 157 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v4796
505 0 _aHuman-Computer Intelligent Interaction: A Survey -- Drowsy Driver Detection Through Facial Movement Analysis -- An Artificial Imagination for Interactive Search -- Non-intrusive Physiological Monitoring for Automated Stress Detection in Human-Computer Interaction -- PEYE: Toward a Visual Motion Based Perceptual Interface for Mobile Devices -- Vision-Based Projected Tabletop Interface for Finger Interactions -- A System for Hybrid Vision- and Sound-Based Interaction with Distal and Proximal Targets on Wall-Sized, High-Resolution Tiled Displays -- Real-Time Automatic Kinematic Model Building for Optical Motion Capture Using a Markov Random Field -- Interactive Feedback for Video Tracking Using a Hybrid Maximum Likelihood Similarity Measure -- Large Lexicon Detection of Sign Language -- Nonparametric Modelling and Tracking with Active-GNG -- Multiple Cue Integrated Action Detection -- Combined Support Vector Machines and Hidden Markov Models for Modeling Facial Action Temporal Dynamics -- Pose and Gaze Estimation in Multi-camera Networks for Non-restrictive HCI -- Exact Eye Contact with Virtual Humans -- Real Time Body Pose Tracking in an Immersive Training Environment.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aImage processing
_xDigital techniques.
_94145
650 0 _aComputer vision.
_990916
650 0 _aComputer networks .
_931572
650 0 _aMultimedia systems.
_911575
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
_931569
650 2 4 _aComputer Communication Networks.
_990917
650 2 4 _aMultimedia Information Systems.
_931575
700 1 _aLew, Michael.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_990918
700 1 _aSebe, Nicu.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_990919
700 1 _aHuang, Thomas S.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_990920
700 1 _aBakker, Erwin M.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_990921
710 2 _aSpringerLink (Online service)
_990922
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783540757726
776 0 8 _iPrinted edition:
_z9783540845188
830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v4796
_990923
856 4 0 _uhttps://doi.org/10.1007/978-3-540-75773-3
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
912 _aZDB-2-LNC
942 _cELN
999 _c86583
_d86583