000 | 07954nam a22006255i 4500 | ||
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001 | 978-3-030-49062-1 | ||
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008 | 200602s2020 sz | s |||| 0|eng d | ||
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_a10.1007/978-3-030-49062-1 _2doi |
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_aHuman-Computer Interaction. Multimodal and Natural Interaction _h[electronic resource] : _bThematic Area, HCI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II / _cedited by Masaaki Kurosu. |
250 | _a1st ed. 2020. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2020. |
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300 |
_aXXI, 735 p. 325 illus., 246 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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_atext file _bPDF _2rda |
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490 | 1 |
_aInformation Systems and Applications, incl. Internet/Web, and HCI, _x2946-1642 ; _v12182 |
|
505 | 0 | _aGesture-based Interaction -- A Human-centered Approach to Designing Gestures for Natural User Interfaces -- Comparing a Mouse and a Free Hand Gesture Interaction Technique for 3D Object Manipulation -- Research on Gesture Interaction Design for Home Control Intelligent Terminals -- A Comparative Study of Hand Gesture Recognition Devices for Games -- The Social Acceptability of Peripheral Interaction with 3D Gestures in a Simulated Setting -- Research of Interactive Gesture Usability of Navigation Application Based on Intuitive Interaction -- Gesture-based interaction: Visual gesture mapping -- The Potential of Gesture-Based Interaction -- Detecting Gestures through a Gesture-Based Interface to Teach Introductory Programming Concepts -- A Mouth Gesture Interface Featuring a Mutual-Capacitance Sensor Embedded in a Surgical Mask -- Speech, Voice, Conversation and Emotions -- The Effects of Body Gestures and Gender on Viewer's Perception of Animated Pedagogical Agent's Emotions -- Integrating Language and Emotion Features for Multilingual Speech Emotion Recognition -- A new approach to measure user experience with voice-controlled intelligent assistants: A pilot study -- Comparing the user preferences towards emotional voice interaction applied on different devices: An empirical study -- Research on Interaction Design of Artificial Intelligence Mock Interview Application Based on Goal-directed Design Theory -- The Effect of Personal Pronouns on Users' Emotional Experience in Voice Interaction -- The Effect of Naturalness of Voice and Empathic Responses on Enjoyment, Attitudes and Motivation for Interacting with a Voice User Interface -- Impression Detection and Management Using an Embodied Conversational Agent -- Expectation and Reaction as Intention for Conversation System -- Augmented Tension Detection in Communication: Insights from Prosodic and Content Features -- How to Design the Expression Ways of Conversational Agents Based on Affective Experience -- Deep Learning-basedEmotion Recognition from Real-Time Videos -- Multimodal Interaction -- Designing An AI-Companion to Support the Driver in Highly Autonomous Cars -- SilverCodes: Thin, Flexible, and Single-Line Connected Identifiers Inputted by Swiping with a Finger -- A Defocus Based Novel Keyboard Design -- Affective Haptics and Multimodal Experiments Research -- Recent Multimodal Communication Methodologies in Phonology, Vision, and Touch -- A Framework of Input Devices to Support Designing Composite Wearable Computers -- Introducing Mobile Device-Based Interactions to Users: An Investigation of Onboarding Tutorials -- Multimodal Analysis of Preschool Children's Embodied Interaction with a Tangible Programming Environment -- Identification Method of Digits for Expanding Touchpad Input-. FingerTalkie: Designing A Low-cost Finger-worn Device for Interactive Audio Labeling of Tactile Diagrams -- A Virtual Mouse Interface for Supporting Multi-User Interactions -- Floating Hierarchical Menus for Swipe-based Navigation on Touchscreen Mobile Devices -- Touch Position Detection on the Front of Face Using Passive High-functional RFID Tag with Magnetic Sensor -- Human Robot Interaction -- One-hand Controller for Human-Drone Interaction - a Human-centered Prototype Development -- Sexual Robots: the Social-Relational Approach and the Concept of Subjective Reference -- Theses on the Future Design of Human-Robot Collaboration -- Trust on Service Robots: A Pilot Study on the Influence of Eyes in Humanoid Robots during a VR Emergency Egress -- Modelling the Collaboration of a Patient and an Assisting Humanoid Robot during Training Tasks -- Multi-Human Management of Robotic Swarms -- The Current Status and Challenges in Augmented-Reality Navigation System for Robot-Assisted Laparoscopic Partial Nephrectomy -- Database Semantics for Talking Autonomous Robots -- Emotion Synchronization Method for Robot Facial Expression -- Human-Robot Interaction in Health Care: Focus on Human Factors -- Evaluating a Mouse-based and a Tangible Interface Used for Operator Intervention on two Autonomous Robots -- On positive effect on humans by poor operability of robot -- Human-Drone Interaction: Using Pointing Gesture to Define a Target Object -- Enhancing Drone Pilots' Engagement Through a Brain-Computer Interface -- The Effects of Different Robot Trajectories on Situational Awareness in Human-Robot Collaboration. | |
520 | _aThe three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic. | ||
650 | 0 |
_aUser interfaces (Computer systems). _911681 |
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650 | 0 |
_aHuman-computer interaction. _96196 |
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650 | 0 |
_aArtificial intelligence. _93407 |
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650 | 0 |
_aComputers, Special purpose. _946653 |
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650 | 0 |
_aSoftware engineering. _94138 |
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650 | 0 |
_aComputer vision. _991301 |
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650 | 1 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
650 | 2 | 4 |
_aArtificial Intelligence. _93407 |
650 | 2 | 4 |
_aSpecial Purpose and Application-Based Systems. _946654 |
650 | 2 | 4 |
_aSoftware Engineering. _94138 |
650 | 2 | 4 |
_aComputer Vision. _991302 |
700 | 1 |
_aKurosu, Masaaki. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _991303 |
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_iPrinted edition: _z9783030490614 |
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_iPrinted edition: _z9783030490638 |
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_aInformation Systems and Applications, incl. Internet/Web, and HCI, _x2946-1642 ; _v12182 _991305 |
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