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024 7 _a10.1007/978-3-642-41392-6
_2doi
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_2bicssc
072 7 _aCOM072000
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072 7 _aUYM
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082 0 4 _a003.3
_223
245 1 0 _aAlgorithmic Game Theory
_h[electronic resource] :
_b6th International Symposium, SAGT 2013, Aachen, Germany, October 21-23, 2013, Proceedings /
_cedited by Berthold Vöcking.
250 _a1st ed. 2013.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2013.
300 _aXII, 271 p. 29 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
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490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v8146
505 0 _aThe Complexity of Fully Proportional Representation for Single-Crossing Electorates -- New Results on Equilibria in Strategic Candidacy -- Plurality Voting with Truth-Biased Agents -- Reliability Weighted Voting Games -- The Power of Mediation in an Extended El Farol Game -- Friend of My Friend: Network Formation with Two-Hop Benefit -- Load Rebalancing Games in Dynamic Systems with Migration Costs -- Stochastic Congestion Games with Risk-Averse Players -- Congestion Games with Player-Specific Costs Revisited -- Using Reputation Instead of Tolls in Repeated Selfish Routing with Incomplete Information -- Anti-coordination Games and Stable Graph Colorings -- Approximating Multi Commodity Network Design on Graphs of Bounded Pathwidth and Bounded Degree -- Cooperative Equilibria in Iterated Social Dilemmas -- Symmetries of Quasi-Values -- Dividing Connected Chores Fairly -- On Popular Random Assignments -- Scheduling a Cascade with Opposing Influences -- Designing Budget-Balanced Best-Response Mechanisms for Network Coordination Games -- Inefficiency of Games with Social Context -- Copula-Based Randomized Mechanisms for Truthful Scheduling on Two Unrelated Machines -- Imperfect Best-Response Mechanisms -- Pricing Ad Slots with Consecutive Multi-unit Demand.
520 _aThis book constitutes the proceedings of the 6th International Symposium on Algorithmic Game Theory, SAGT 2013, held in Aachen, Germany, in October 2013. The 25 papers presented in this volume were carefully reviewed and selected from 65 submissions. They cover various important aspects of algorithmic game theory, such as solution concepts in game theory, efficiency of equilibria and the price of anarchy, computational aspects of equilibria and game theoretical measures, repeated games and convergence of dynamics, evolution and learning in games, coordination and collective action, network games and graph-theoretic aspects of social networks, voting and social choice, as well as algorithmic mechanism design.
650 0 _aComputer simulation.
_95106
650 0 _aElectronic commerce.
_95589
650 0 _aComputer science.
_99832
650 0 _aComputers and civilization.
_921733
650 0 _aNumerical analysis.
_94603
650 0 _aComputer science
_xMathematics.
_93866
650 0 _aMathematical statistics.
_99597
650 1 4 _aComputer Modelling.
_992400
650 2 4 _ae-Commerce and e-Business.
_931772
650 2 4 _aModels of Computation.
_931806
650 2 4 _aComputers and Society.
_931668
650 2 4 _aNumerical Analysis.
_94603
650 2 4 _aProbability and Statistics in Computer Science.
_931857
700 1 _aVöcking, Berthold.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
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710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
_z9783642413933
830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
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856 4 0 _uhttps://doi.org/10.1007/978-3-642-41392-6
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