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020 _a9783030387785
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024 7 _a10.1007/978-3-030-38778-5
_2doi
050 4 _aQA76.76.A65
072 7 _aUB
_2bicssc
072 7 _aCOM005000
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072 7 _aUX
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082 0 4 _a005.3
_223
245 1 0 _aEmerging Technologies for Education
_h[electronic resource] :
_b4th International Symposium, SETE 2019, Held in Conjunction with ICWL 2019, Magdeburg, Germany, September 23-25, 2019, Revised Selected Papers /
_cedited by Elvira Popescu, Tianyong Hao, Ting-Chia Hsu, Haoran Xie, Marco Temperini, Wei Chen.
250 _a1st ed. 2020.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2020.
300 _aXIV, 380 p. 100 illus., 69 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
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347 _atext file
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490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v11984
505 0 _aEmerging Technologies for Education -- A case study on how Greek teachers make use of Big Data Analytics in K-12 education -- Applying the Teach-back Method and Mobile Technology to Support Elementary Students' Mathematics Problem-solving Strategies -- EFL writing assessment: Peer assessment vs. Automated essay scoring -- Dimensions of Learning Organization in Relation to Learning Time - Cross-sectional Study at Secondary Schools from the Czech Republic -- How Much Is Online Community Engaged in Learning Content? Case of World Top Universities' A Facebook -- HandLeVR: Action-oriented Learning in a VR Painting Simulator -- Reflection of HCI in Foreign Language Teaching -- Expert-Oriented Digitalization of University Processes -- Itinerant Virtual Museum: An Innovate Technique to Learn Ancient History -- Influence of the type of organizations on their readiness for implementing Industry 4.0 -- Semantic Competency Directory for Constructive Alignment in Digital Learning Designs and Systems -- Education Needs in Context of Migration and Industry 4.0 in Selected EU Countries -- Students' Language Needs Analysis as a Motivation Mover - Czech and Taiwanese Case Study -- Uncovering the potential of the Google Search Engine for L2 learning and L2 translator training -- The effect of gamification in user satisfaction, the approval rate and academic performance -- Topic Detection for Online Course Feedback using LDA -- SPeL (Social and Personal Computing for Web-Supported Learning Communities) -- An educational model for integrating game-based and problem-based learning in data-driven flipped classrooms -- Distributed student team work in challenge-based Innovation and Entrepreneurship (I&E) course -- Semantic Recommendations and Topic Modeling based on the Chronology of Romanian Literary Life -- A web-based platform for building PBL competences among students -- Reconstructing Scanned Documents for Full-text Indexing to Empower Digital Library Services -- Curating educational resources for homework management: a support Prototype -- UMLL (User Modeling and Language Learning) -- The Analysis of Worldwide Research on Artificial Intelligence Assisted User Modeling -- Analyzing the Influence of Academic Papers Based on Improved PageRank -- A Systematic Review of Frameworks for Coding Towards Classroom Dialogue -- Application of Parallel Corpus to Teaching Style and Translation -- The Design and Application of An Web-based Online Examination System -- A Text Mining Application in Operation Management Course Teaching -- Leveraging Neural Network for Online Learning Performance Prediction and Learning Suggestion -- An Empirical Study of Corpus-based Translation Teaching in Higher Vocational Colleges in China -- Species Assignment for Gene Normalization through Exploring the Structure of Full Length Article -- ETLTL (Educational Technology for Language and Translation Learning) -- Blended Learning Approach in English Language Teaching - Its Benefits, Challenges, and Perspectives -- Investigating Students' Use of a Social Annotation Tool in an English for Science and Technology Course -- The Application of Deep Learning in Automated Essay Evaluation -- A Teaching Experiment on a Knowledge-Network-Based Online Translation Learning Platform -- Design of Discipline Information System for 'Foreign Language and Literature' -- AIE-TRST (Artificial Intelligence in Education - Teacher's Role for Student-Centered Teaching) -- Simplifying the validation and application of games with Simva -- The robot in the classroom: A review of a robot role -- ISTIL ('I Search Therefore I Learn') -- Reordering Search Results to Support Learning -- How do search engines shape reality? Preliminary insights from a learning experience.
520 _aThis book constitutes the thoroughly refereed post-workshop proceedings of the 4th International Symposium, SETE 2019, held in conjunction with ICWL 2019, in Magdeburg, Germany, in September 2019. The 10 full and 6 short papers presented together with 24 papers from 5 workshops were carefully reviewed and selected from 34 submissions. The papers cover the latest findings in various areas, such as: virtual reality and game-based learning; learning analytics; K-12 education; language learning; design, model and implementation of e-learning platforms and tools; digitalization and industry 4.0; pedagogical issues, practice and experience sharing.
650 0 _aApplication software.
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650 0 _aEducation
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650 0 _aSocial sciences
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650 0 _aArtificial intelligence.
_93407
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 1 4 _aComputer and Information Systems Applications.
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650 2 4 _aComputers and Education.
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650 2 4 _aComputer Application in Social and Behavioral Sciences.
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650 2 4 _aArtificial Intelligence.
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650 2 4 _aUser Interfaces and Human Computer Interaction.
_931632
700 1 _aPopescu, Elvira.
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700 1 _aHao, Tianyong.
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700 1 _aHsu, Ting-Chia.
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700 1 _aXie, Haoran.
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700 1 _aTemperini, Marco.
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700 1 _aChen, Wei.
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
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