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024 7 _a10.1007/978-3-031-54475-0
_2doi
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245 1 0 _aAugmented Reality Games II
_h[electronic resource] :
_bThe Gamification of Education, Medicine and Art /
_cedited by Vladimir Geroimenko.
250 _a2nd ed. 2024.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2024.
300 _aXIX, 365 p. 147 illus., 128 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aPart I: Augmented reality games in education -- Educational augmented reality games -- New horizons for digital youth: Augmented reality and the gamification of elementary and secondary education -- A new key competence: Teachers' methodological knowledge of augmented reality and its gaming potential -- Augmented imagination: Creating immersive and playful reading experiences -- Learning to build a Doric temple: The augmentation of knowledge through AR gamification -- Explorations in mixed reality with learning and teaching frameworks: Lessons from Ludus and the Vulcan academy -- Novel teaching methods in the classroom: The use of augmented reality games -- Part II: Augmented reality games in medicine and healthcare -- The unexplored potential of playful ambient projection-based AR to improve well-being -- Augmented reality games for health promotion in old age -- The healing App: Augmented reality and art for pediatric patients with chronic pain -- From boring to engaging: Using gamification to transform dental education and practice -- The gamification of physical education using augmented reality technology -- Part III: Augmented reality games in art -- The gamification of augmented reality art -- Unintended consequence: Pervasive games and public art -- Defacing the 'Balloon Dog': Art, algorithmic culture and augmented reality -- Circumpolar gamifications in the age of global warming: Ice levels, anxiety and the Anthropocene -- Augmented reality gaming in public space: Dealing with non-player characters or having a shared experience?- Concluding remarks.
520 _aThis is the second edition of the first ever research monograph that explores the exciting field of augmented reality games and their enabling technologies. The new edition has been thoroughly revised and updated, with 6 new chapters included. As well as investigating augmented reality games in education, the book covers the gamification of medicine, healthcare, and art. It has been written by a team of 43 researchers, practitioners, and artists from 12 countries, pioneering in developing and researching the new type of computer games. This book deals with a systematic analysis of educational augmented reality games, the gamification of elementary and secondary education, teachers' novel key skills and new teaching methods in the classroom, creating immersive and playful reading experiences, augmented reality games for health promotion in old age and for transforming dental and physical education and practice, the gamification of augmented reality art, pervasive games, and gaming in public spaces, among other topics. Intended as a starting point for exploring this new fascinating area of research and game development, it will be essential reading not only for researchers, practitioners, game developers, and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aComputer games
_xProgramming.
_96563
650 0 _aEducation
_xData processing.
_982607
650 0 _aMedical informatics.
_94729
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aGame Development.
_949481
650 2 4 _aComputers and Education.
_941129
650 2 4 _aHealth Informatics.
_931799
700 1 _aGeroimenko, Vladimir.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9101559
710 2 _aSpringerLink (Online service)
_9101562
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031544743
776 0 8 _iPrinted edition:
_z9783031544767
776 0 8 _iPrinted edition:
_z9783031544774
856 4 0 _uhttps://doi.org/10.1007/978-3-031-54475-0
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cEBK
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