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020 _a9783031577468
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024 7 _a10.1007/978-3-031-57746-8
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082 0 4 _a005.437
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082 0 4 _a004.019
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245 1 0 _aAugmented and Virtual Reality in the Metaverse
_h[electronic resource] /
_cedited by Vladimir Geroimenko.
250 _a1st ed. 2024.
264 1 _aCham :
_bSpringer Nature Switzerland :
_bImprint: Springer,
_c2024.
300 _aXX, 339 p. 83 illus., 72 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
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490 1 _aSpringer Series on Cultural Computing,
_x2195-9064
505 0 _aPart I: Changing the Educational Experience -- Part II: Influencing Art, Culture and Society -- Part III: Engaging Artificial Intelligence and Other Advanced Technologies.
520 _aThis is the first research monograph to explore augmented and virtual reality in the context of the emerging metaverse, and their impact on the future of education, culture, art, society, heritage, healthcare, and other areas. It reveals how the two metaverse-enabling technologies are changing the world we live in by changing the educational experience, by influencing art, culture, and society, and by engaging artificial intelligence and other advanced technologies. Dealing with a wide range of topics, it includes: possible metaverses for education; designing simulations and effective learning environments in the educational metaverse; immersive collaborative learning; storytelling and cinematic virtual reality in metaverses; immersion and sensory enrichment in the metaverse; archaeology of perception in metaverse environments; integrating AI and Large Language Models with immersive technologies; AR-enabled X-ray vision in immersive environments; metaverse-based approaches in urban planning; and many others. Written by a team of 46 researchers, practitioners, and artists from 11 countries world-wide (Australia, China, Estonia, Germany, Greece, Italy, Norway, Romania, Serbia, Spain, and USA), it offers readers an international perspective. Intended as a starting point for exploring augmented and virtual reality in the metaverse context, this book will be essential reading not only for researchers, practitioners, technology developers, and artists, but also for students (graduates and undergraduates), and for anyone interested in the emerging fields of "metaverse augmented reality" and "metaverse virtual reality". .
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aComputers and civilization.
_921733
650 0 _aArtificial intelligence.
_93407
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aComputers and Society.
_931668
650 2 4 _aArtificial Intelligence.
_93407
700 1 _aGeroimenko, Vladimir.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9101712
710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
_z9783031577482
830 0 _aSpringer Series on Cultural Computing,
_x2195-9064
_9101717
856 4 0 _uhttps://doi.org/10.1007/978-3-031-57746-8
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