000 03680nam a22005895i 4500
001 978-3-031-53865-0
003 DE-He213
005 20240730172548.0
007 cr nn 008mamaa
008 240627s2024 sz | s |||| 0|eng d
020 _a9783031538650
_9978-3-031-53865-0
024 7 _a10.1007/978-3-031-53865-0
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
072 7 _aUYZ
_2thema
082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
245 1 4 _aThe Arts and Computational Culture: Real and Virtual Worlds
_h[electronic resource] /
_cedited by Tula Giannini, Jonathan P. Bowen.
250 _a1st ed. 2024.
264 1 _aCham :
_bSpringer Nature Switzerland :
_bImprint: Springer,
_c2024.
300 _aXXXIII, 746 p. 446 illus., 410 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringer Series on Cultural Computing,
_x2195-9064
505 0 _aIntroduction -- Part I: Prelude to 21st Century Computational Culture: Pioneers of Art and Science -- Part II: Curating Art: A Paradigm Shift from Digital to Computational Culture -- Part III: Art and Emerging Sociocultural Global Movements -- Part IV: The Metaverse -- Part V: Education in the Age of Computational Culture -- Part VI: Human States of Being: Real and Artificial Consciousness -- Part VII: The Arts on the Global Virtual Stage -- Part VIII: The Future of Computational Arts and Life.
520 _aA Paradigm Shift and Defining Moment in the 21st Century: Fuelled by the convergence of computational culture, artificial intelligence, and machine learning, arts and culture are experiencing a revolutionary moment poised to change human life and society on a global scale. There is the promise of the Metaverse, with extended reality (XR) and immersive virtual worlds. For the first time, reality and virtuality are merging with these new developments. The proposed book is among the first to address the context, complexity, and impact of this multi-faceted subject in detail - for up close and personal engagement of the reader, while evoking a landscape view. As digital culture evolves to computational culture, we embark on a digital journey from 2D to 3D, where flat computer screens for the Internet and smart phones are evolving into immersive digital environments. This is while new technologies and AI are increasingly embedded in every aspect of daily life, the arts, and education.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aArts.
_934534
650 0 _aCultural property.
_932530
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aArts.
_934534
650 2 4 _aCultural Heritage.
_932531
700 1 _aGiannini, Tula.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9104299
700 1 _aBowen, Jonathan P.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9104300
710 2 _aSpringerLink (Online service)
_9104301
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031538643
776 0 8 _iPrinted edition:
_z9783031538667
776 0 8 _iPrinted edition:
_z9783031538674
830 0 _aSpringer Series on Cultural Computing,
_x2195-9064
_9104302
856 4 0 _uhttps://doi.org/10.1007/978-3-031-53865-0
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cEBK
999 _c88384
_d88384