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245 1 0 _aSmart Multimedia
_h[electronic resource] :
_bThird International Conference, ICSM 2022, Marseille, France, August 25-27, 2022, Revised Selected Papers /
_cedited by Stefano Berretti, Guan-Ming Su.
250 _a1st ed. 2022.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2022.
300 _aXIV, 464 p. 193 illus., 155 illus. in color.
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336 _atext
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490 1 _aLecture Notes in Computer Science,
_x1611-3349 ;
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505 0 _aMachine Learning for Multimedia -- Normalizing Flow Based Surface Defect Detection -- FUNet: Flow Based Conference Video Background Subtraction -- IARG: Improved Actor Relation Graph-based Group Activity Recognition -- SPGNet: Spatial Projection Guided 3D Human Pose Estimation in Low Dimensional Space -- Image Processing -- Unsupervised Face Frontalization GAN Driven by 3D Rotation and Symmetric Filling -- Infrared and Visible Image Fusion Based on Multi-Scale Gaussian Rolling Guidance Filter Decomposition -- Multi-Directional Edge Detection Algorithm Based on Fuzzy Logic Judgment -- Multimedia Applications -- Security Concerns and Citizens' Privacy Implications in Smart Multimedia Applications -- Metric Learning on Complex Projective Spaces -- Gamified Smart Grid Implementation through Pico, Nano, and Microgrids in a Sustainable Campus -- Product Re-Identification System in Fully Automated Defect Detection -- Multimedia for Medicine and Health-Care -- A Real-Time Fall Classification Model Based on Frame Series Motion Deformation -- GradXcepUNet: Explainable AI Based Medical Image Segmentation -- Non-Invasive Anemia Detection from Conjunctival Images -- 3D Segmentation and Visualization of Human Brain CT Images for Surgical Training - a VTK Approach -- Smart Homes -- The Energy 4.0 Concept and Its Relationship with the S3 Framework -- A Real-Time Adaptive Thermal Comfort Model for Sustainable Energy in Interactive Smart Homes: Part I -- A Real-Time Adaptive Thermal Comfort Model for Sustainable Energy in Interactive Smart Homes: Part II -- Multimedia Environments and Metaverse -- Including Grip Strength Activities into Tabletop Training Environments -- Matrix World - A Programmable 3D Multichain Metaverse -- Matrix Syncer - A Multi-Chain Data Aggregator for Supporting Blockchain-Based Metaverses -- Construction and Design of Food Traceability Based on Blockchain Technology Applying in the Metaverse -- Deep Learning on Video and Music -- Motion Segmentation Based on Pixel Distribution Learning on Unseen Videos -- Estimation of Music Recording Quality to Predict Automatic Music Transcription Performance -- Unleashing the Potential of Data Analytics through Music -- Haptic -- Impact of PGM Training on Reaction Time and Sense of Agency -- Epidural Motor Skills Measurements for Haptic Training -- Sensorless Force Approximation Control of 3-DOF Passive Haptic Devices -- Passive Haptic Learning as a Reinforcement Modality for Information -- Industrial -- Lighting Enhancement Using Self-Attention Guided HDR Reconstruction -- MoCap Trajectory-Based Animation Synthesis and Perplexity Driven Compression -- Hyperspectral Image Denoising Based on Dual Low-Rank Structure Preservation -- SimFormer: Real-To-SimTransfer with Recurrent Restoration -- Spatio-Frequency Analysis for High-Frequency Surface Wave Radar Ship Target Detection.
520 _aThis book constitutes the proceedings of the Third International Conference on Smart Multimedia, ICSM 2022, which was held in Marseille, France, during August 25-27, 2022. The 30 full papers and 4 short paper presented in this volume were carefully reviewed and selected from 68 submissions. The contributions were organized in topical sections as follows: Machine Learning for Multimedia; Image Processing; Multimedia Applications; Multimedia for Medicine and Health-Care; Smart Homes; Multimedia Environments and Metaverse; Deep Learning on Video and Music; Haptic; Industrial.
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