000 | 03673nam a22006255i 4500 | ||
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001 | 978-3-031-11488-5 | ||
003 | DE-He213 | ||
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007 | cr nn 008mamaa | ||
008 | 220731s2022 sz | s |||| 0|eng d | ||
020 |
_a9783031114885 _9978-3-031-11488-5 |
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024 | 7 |
_a10.1007/978-3-031-11488-5 _2doi |
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_a004.0151 _223 |
245 | 1 | 0 |
_aAdvances in Computer Games _h[electronic resource] : _b17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers / _cedited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer. |
250 | _a1st ed. 2022. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2022. |
|
300 |
_aXIII, 257 p. 107 illus., 72 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Computer Science, _x1611-3349 ; _v13262 |
|
505 | 0 | _aLearning in Games -- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat -- Deep Reinforcement Learning for Morpion Solitaire -- Expert Iteration for Risk -- Search in Games -- Sequential Halving Using Scores -- Cosine Annealing, Mixnet and Swish Activation for Computer Go -- A Heuristic Approach to the Game of Sylver Coinage -- Evaluating Interpretability Methods for DNNs in Game-Playing Agents -- Solving Games -- Quixo is Solved -- Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort -- Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort -- BoxOff is NP-Complete. | |
520 | _aThis book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23-25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems. | ||
650 | 0 |
_aComputer science. _99832 |
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650 | 0 |
_aUser interfaces (Computer systems). _911681 |
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650 | 0 |
_aHuman-computer interaction. _96196 |
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650 | 0 |
_aArtificial intelligence. _93407 |
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650 | 0 |
_aComputer vision. _9118736 |
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650 | 0 |
_aComputer science _xMathematics. _93866 |
|
650 | 1 | 4 |
_aTheory of Computation. _9118737 |
650 | 2 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
650 | 2 | 4 |
_aArtificial Intelligence. _93407 |
650 | 2 | 4 |
_aComputer Vision. _9118738 |
650 | 2 | 4 |
_aMathematics of Computing. _931875 |
700 | 1 |
_aBrowne, Cameron. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9118739 |
|
700 | 1 |
_aKishimoto, Akihiro. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9118740 |
|
700 | 1 |
_aSchaeffer, Jonathan. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9118741 |
|
710 | 2 |
_aSpringerLink (Online service) _9118742 |
|
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031114878 |
776 | 0 | 8 |
_iPrinted edition: _z9783031114892 |
830 | 0 |
_aLecture Notes in Computer Science, _x1611-3349 ; _v13262 _923263 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-11488-5 |
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