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020 _a9783642032707
_9978-3-642-03270-7
024 7 _a10.1007/978-3-642-03270-7
_2doi
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072 7 _aJNV
_2bicssc
072 7 _aEDU000000
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082 0 4 _a371.33
_223
245 1 0 _aTransactions on Edutainment II
_h[electronic resource] /
_cedited by Abdennour El Rhalibi.
250 _a1st ed. 2009.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2009.
300 _aXII, 313 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
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347 _atext file
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490 1 _aTransactions on Edutainment,
_x1867-7754 ;
_v5660
505 0 _aPapers from GDTW 2008 -- Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments -- Networking Middleware and Online-Deployment Mechanisms for Java-Based Games -- A Testbed for P2P Gaming Using Time Warp -- How to Steer Characters in Group Games -- Time-Based Personalised Mobile Game Downloading -- Papers from Cyberworlds 2008 -- Adopting Virtual Characters in Virtual Systems from the Perspective of Communication Studies -- Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design -- Visual Haptic-Based Biomolecular Docking and Its Applications in E-Learning -- Exploring Movie Recommendation System Using Cultural Metadata -- Virtual and Augmented Reality Tools for Teleoperation: Improving Distant Immersion and Perception -- HES-SPATO: An Online History Educational System Based on SCORM -- Regular Papers -- Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions -- Design Tools for Online Educational Games: Concept and Application -- Earth and Planetary System Science Game Engine -- A XML Tree Based Leveled Filtering Method and Its Application -- Fostering Students' Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces -- Make Learning Fun with Programming Contests -- KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History -- A 3D Campus on the Internet - A Networked Mixed Reality Environment -- Photo Realistic 3D Cartoon Face Modeling Based on Active Shape Model.
520 _aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It will cover aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The second volume in this series contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008. These papers are complemented by contributions from international experts in this field.
650 0 _aEducational technology.
_924353
650 0 _aComputer engineering.
_910164
650 0 _aComputer networks .
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650 0 _aApplication software.
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650 0 _aEducation
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650 0 _aUser interfaces (Computer systems).
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650 0 _aHuman-computer interaction.
_96196
650 0 _aMultimedia systems.
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650 1 4 _aDigital Education and Educational Technology.
_933307
650 2 4 _aComputer Engineering and Networks.
_9129422
650 2 4 _aComputer and Information Systems Applications.
_9129423
650 2 4 _aComputers and Education.
_941129
650 2 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aMultimedia Information Systems.
_931575
700 1 _aEl Rhalibi, Abdennour.
_eeditor.
_4edt
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_9129424
710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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830 0 _aTransactions on Edutainment,
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856 4 0 _uhttps://doi.org/10.1007/978-3-642-03270-7
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