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020 _a9783540342038
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024 7 _a10.1007/11754336
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082 0 4 _a006.37
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245 1 0 _aComputer Vision in Human-Computer Interaction
_h[electronic resource] :
_bECCV 2006 Workshop on HCI, Graz, Austria, May 13, 2006, Proceedings /
_cedited by Thomas S. Huang, Nicu Sebe, Michael S. Lew, Vladimir Pavlovic, Mathias Kölsch, Aphrodite Galata, Branislav Kisacanin.
250 _a1st ed. 2006.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2006.
300 _aXII, 121 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
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_2rdacarrier
347 _atext file
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490 1 _aImage Processing, Computer Vision, Pattern Recognition, and Graphics,
_x3004-9954 ;
_v3979
505 0 _aComputer Vision in Human-Computer Interaction -- Robust Face Alignment Based on Hierarchical Classifier Network -- EigenExpress Approach in Recognition of Facial Expression Using GPU -- Face Representation Method Using Pixel-to-Vertex Map (PVM) for 3D Model Based Face Recognition -- Robust Head Tracking with Particles Based on Multiple Cues Fusion -- Vision-Based Interpretation of Hand Gestures for Remote Control of a Computer Mouse -- Computing Emotion Awareness Through Facial Electromyography -- Silhouette-Based Method for Object Classification and Human Action Recognition in Video -- Voice Activity Detection Using Wavelet-Based Multiresolution Spectrum and Support Vector Machines and Audio Mixing Algorithm -- Action Recognition in Broadcast Tennis Video Using Optical Flow and Support Vector Machine -- FaceMouse: A Human-Computer Interface for Tetraplegic People -- Object Retrieval by Query with Sensibility Based on the KANSEI-Vocabulary Scale.
520 _aThe interests and goals of HCI (human-computer interaction) include understanding, designing, building, and evaluating complex interactive systems - involving many people and technologies. Developments in software and hardware technologies are continuously driving applications in supporting our collaborative and communicative needs as social beings, both at work and at play. At the same time, similar developments are pushing the human-computer interface beyond the desktop and into our pockets, streets, and buildings. Developments in mobile, wearable, and pervasive communications and computing technologies provide exciting challenges and opportunities for HCI. This volume presents the proceedings of the HCI 2006 Workshop, held in conjunction with ECCV 2006 (European Conference on Computer Vision) in Graz, Austria. The goal of this workshop was to bring together researchers from the field of computer vision whose work is related to human-computer interaction. The 11 papers presented in this volume were carefully reviewed and selected from 27 submissions. They address a wide range of theoretical and application issues in human-computer interaction. There were four thematic sessions named: face analysis; gesture and emotion recognition; event detection; and applications. .
650 0 _aComputer vision.
_9129526
650 0 _aPattern recognition systems.
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650 0 _aComputer graphics.
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650 0 _aUser interfaces (Computer systems).
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650 0 _aHuman-computer interaction.
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650 1 4 _aComputer Vision.
_9129527
650 2 4 _aAutomated Pattern Recognition.
_931568
650 2 4 _aComputer Graphics.
_94088
650 2 4 _aUser Interfaces and Human Computer Interaction.
_931632
700 1 _aHuang, Thomas S.
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700 1 _aSebe, Nicu.
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700 1 _aLew, Michael S.
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700 1 _aPavlovic, Vladimir.
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700 1 _aKölsch, Mathias.
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700 1 _aGalata, Aphrodite.
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700 1 _aKisacanin, Branislav.
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710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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830 0 _aImage Processing, Computer Vision, Pattern Recognition, and Graphics,
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856 4 0 _uhttps://doi.org/10.1007/11754336
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