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020 _a9783642314391
_9978-3-642-31439-1
024 7 _a10.1007/978-3-642-31439-1
_2doi
050 4 _aLB1028.43-1028.75
072 7 _aJNV
_2bicssc
072 7 _aEDU039000
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072 7 _aJNV
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082 0 4 _a371.334
_223
245 1 0 _aTransactions on Edutainment VIII
_h[electronic resource] /
_cedited by Maiga Chang, Mingmin Zhang.
250 _a1st ed. 2012.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2012.
300 _a280 p. 144 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
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490 1 _aTransactions on Edutainment,
_x1867-7754 ;
_v7220
520 _aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.
650 0 _aEducation
_xData processing.
_982607
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aImage processing
_xDigital techniques.
_94145
650 0 _aComputer vision.
_9129543
650 0 _aMultimedia systems.
_911575
650 0 _aComputer graphics.
_94088
650 0 _aArtificial intelligence.
_93407
650 1 4 _aComputers and Education.
_941129
650 2 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
_931569
650 2 4 _aMultimedia Information Systems.
_931575
650 2 4 _aComputer Graphics.
_94088
650 2 4 _aArtificial Intelligence.
_93407
700 1 _aChang, Maiga.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9129544
700 1 _aZhang, Mingmin.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9129545
710 2 _aSpringerLink (Online service)
_9129546
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783642314384
776 0 8 _iPrinted edition:
_z9783642314407
830 0 _aTransactions on Edutainment,
_x1867-7754 ;
_v7220
_9129547
856 4 0 _uhttps://doi.org/10.1007/978-3-642-31439-1
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