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020 _a9783540892205
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024 7 _a10.1007/978-3-540-89220-5
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050 4 _aT385
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072 7 _aCOM012000
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072 7 _aUML
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082 0 4 _a006.6
_223
245 1 0 _aMotion in Games
_h[electronic resource] :
_bFirst International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers /
_cedited by Arjan Egges, Arno Kamphuis, Mark Overmars.
250 _a1st ed. 2008.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2008.
300 _aIX, 257 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
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490 1 _aImage Processing, Computer Vision, Pattern Recognition, and Graphics,
_x3004-9954 ;
_v5277
505 0 _aCrowd Simulation -- Texture Synthesis Based Simulation of Secondary Agents -- Using the Corridor Map Method for Path Planning for a Large Number of Characters -- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations -- Populate Your Game Scene -- Hierarchical Path Planning for Virtual Crowds -- Virtual Humans -- Towards Embodied and Situated Virtual Humans -- Adaptive Body, Motion and Cloth -- From Motion Capture to Real-Time Character Animation -- Motion Synthesis -- More Motion Capture in Games - Can We Make Example-Based Approaches Scale? -- Simulating Interactions of Characters -- Motion Prediction for Online Gaming -- Two-Character Motion Control: Challenge and Promise -- Motion Modeling: Can We Get Rid of Motion Capture? -- Informed Use of Motion Synthesis Methods -- Automatic Estimation of Skeletal Motion from Optical Motion Capture Data -- Interfaces -- An Immersive Motion Interface with Edutainment Contents for Elderly People -- Design of Experience and Flow in Movement-Based Interaction -- Navigation and Steering -- Relaxed Steering towards Oriented Region Goals -- Opening Doors in Motion Analysis Research -- Watch Out! A Framework for Evaluating Steering Behaviors -- Whole-Body Locomotion, Manipulation and Reaching for Humanoids -- Facial and Behavioral Animation -- Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments -- Animating Speech in Games -- Autonomous Digital Actors.
520 _aThis book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.
650 0 _aComputer graphics.
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650 0 _aComputer engineering.
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650 0 _aComputer networks .
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650 0 _aUser interfaces (Computer systems).
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650 0 _aHuman-computer interaction.
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650 0 _aImage processing
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650 0 _aComputer vision.
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650 0 _aApplication software.
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650 2 4 _aUser Interfaces and Human Computer Interaction.
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650 2 4 _aMultimedia Information Systems.
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700 1 _aEgges, Arjan.
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700 1 _aKamphuis, Arno.
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700 1 _aOvermars, Mark.
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830 0 _aImage Processing, Computer Vision, Pattern Recognition, and Graphics,
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