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_aMotion in Games _h[electronic resource] : _bFirst International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers / _cedited by Arjan Egges, Arno Kamphuis, Mark Overmars. |
250 | _a1st ed. 2008. | ||
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2008. |
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300 |
_aIX, 257 p. _bonline resource. |
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336 |
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490 | 1 |
_aImage Processing, Computer Vision, Pattern Recognition, and Graphics, _x3004-9954 ; _v5277 |
|
505 | 0 | _aCrowd Simulation -- Texture Synthesis Based Simulation of Secondary Agents -- Using the Corridor Map Method for Path Planning for a Large Number of Characters -- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations -- Populate Your Game Scene -- Hierarchical Path Planning for Virtual Crowds -- Virtual Humans -- Towards Embodied and Situated Virtual Humans -- Adaptive Body, Motion and Cloth -- From Motion Capture to Real-Time Character Animation -- Motion Synthesis -- More Motion Capture in Games - Can We Make Example-Based Approaches Scale? -- Simulating Interactions of Characters -- Motion Prediction for Online Gaming -- Two-Character Motion Control: Challenge and Promise -- Motion Modeling: Can We Get Rid of Motion Capture? -- Informed Use of Motion Synthesis Methods -- Automatic Estimation of Skeletal Motion from Optical Motion Capture Data -- Interfaces -- An Immersive Motion Interface with Edutainment Contents for Elderly People -- Design of Experience and Flow in Movement-Based Interaction -- Navigation and Steering -- Relaxed Steering towards Oriented Region Goals -- Opening Doors in Motion Analysis Research -- Watch Out! A Framework for Evaluating Steering Behaviors -- Whole-Body Locomotion, Manipulation and Reaching for Humanoids -- Facial and Behavioral Animation -- Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments -- Animating Speech in Games -- Autonomous Digital Actors. | |
520 | _aThis book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation. | ||
650 | 0 |
_aComputer graphics. _94088 |
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_aComputer engineering. _910164 |
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_aComputer networks . _931572 |
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650 | 0 |
_aUser interfaces (Computer systems). _911681 |
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_aHuman-computer interaction. _96196 |
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_aImage processing _xDigital techniques. _94145 |
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_aComputer vision. _9130108 |
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_aApplication software. _9130109 |
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_aComputer and Information Systems Applications. _9130111 |
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_aEgges, Arjan. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9130112 |
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700 | 1 |
_aKamphuis, Arno. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9130113 |
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700 | 1 |
_aOvermars, Mark. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9130114 |
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_aSpringerLink (Online service) _9130115 |
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_iPrinted edition: _z9783540892199 |
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_iPrinted edition: _z9783540892618 |
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_aImage Processing, Computer Vision, Pattern Recognition, and Graphics, _x3004-9954 ; _v5277 _9130116 |
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