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020 _a9783540697442
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024 7 _a10.1007/978-3-540-69744-2
_2doi
050 4 _aZ664.2-718.85
072 7 _aGL
_2bicssc
072 7 _aLAN025000
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072 7 _aGL
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082 0 4 _a020
_223
245 1 0 _aTransactions on Edutainment I
_h[electronic resource] /
_cedited by Abdennour El Rhalibi.
250 _a1st ed. 2008.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2008.
300 _aX, 305 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
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490 1 _aTransactions on Edutainment,
_x1867-7754 ;
_v5080
505 0 _aPapers from Edutainment 2008 -- Designing an Educational Game: Case Study of 'Europe 2045' -- Timed Automata-Based Rehabilitation Training Game Design for the Affected Lower Extremity of Hemiparetic Patient -- A Haptic Virtual Environment for Molecular Chemistry Education -- ARGarden: Augmented Edutainment System with a Learning Companion -- Developing a Digital Game-Based Situated Learning System for Ocean Ecology -- A Pen-Based 3D Role Modeling Tool for Children -- A Reusable Eduventure Game Framework -- Construction and Evaluation of a Robot Dance System -- TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality -- Interacting with Augmented Assets in Cultural Tourism -- Interactive Storytelling: Approaches and Techniques to Achieve Dynamic Stories -- Behavioural Reactive Agents to Define Personality Traits in the Videogame Überpong -- Regular Papers -- 'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents -- From Pencil to Magic Wand: Tangibles as Gateways to Virtual Stories -- Game-Based Learning with Computers - Learning, Simulations, and Games -- Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment -- Interactive Media Authoring Systems -- A Review of Using Virtual Reality for Learning -- The Mental Vision Framework - A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality -- Making the Real World as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment -- VR Bio X Games -- Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations.
520 _aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as Game-based Learning and Serious Games, Interactive Storytelling, Virtual Learning Environments, VR-based Education, and related fields. It will cover aspects from Educational and Game Theories, Human-Computer Interaction, Computer Graphics, Artificial Intelligence, and Systems Design. The first volume of this series contains a selection of outstanding contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games which took place in Nanjing, China, in June 2008. These papers are complemented by individual contributions from international experts in this field.
650 0 _aLibrary science.
_9131271
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aComputer engineering.
_910164
650 0 _aComputer networks .
_931572
650 0 _aArtificial intelligence.
_93407
650 0 _aApplication software.
_9131272
650 0 _aMultimedia systems.
_911575
650 1 4 _aLibrary Science.
_9131273
650 2 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aComputer Engineering and Networks.
_9131274
650 2 4 _aArtificial Intelligence.
_93407
650 2 4 _aComputer and Information Systems Applications.
_9131275
650 2 4 _aMultimedia Information Systems.
_931575
700 1 _aEl Rhalibi, Abdennour.
_eeditor.
_4edt
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_9131276
710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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830 0 _aTransactions on Edutainment,
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_v5080
_9131278
856 4 0 _uhttps://doi.org/10.1007/978-3-540-69744-2
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