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_a9783642411069 _9978-3-642-41106-9 |
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024 | 7 |
_a10.1007/978-3-642-41106-9 _2doi |
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_a004.16 _223 |
245 | 1 | 0 |
_aEntertainment Computing -- ICEC 2013 _h[electronic resource] : _b12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013, Proceedings / _cedited by Junia C. Anacleto, Esteban W.G. Clua, Flavio S. Correa da Silva, Sidney Fels, Hyun S. Yang. |
250 | _a1st ed. 2013. | ||
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2013. |
|
300 |
_aXIV, 214 p. 72 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aInformation Systems and Applications, incl. Internet/Web, and HCI, _x2946-1642 ; _v8215 |
|
505 | 0 | _aAn Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes.- A New Chess Variant for Gaming AI -- Systematic Review of Game Design Methods and Tools -- Augmented Home: Integrating a Virtual World Game in a Physical Environment -- Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment -- Exploring Opponent Formats: Game Mechanics for Computer-Supported Physical Games -- Investigating the Role of Composition Conventions in Three-Move Mate Problems -- Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D.- Mobile Wars: A Mobile GPGPU Game -- Step By Step: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism -- Technologically Mediated Intimate Communication: An Overview and Future Directions -- 2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study -- A Game Design Analytic System Based on Data Provenance.- Evaluation of Interaction Methods for a Real-Time Augmented Reality Game -- Exercise My Game: Turning Off-The-Shelf Games into Exergames -- How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application -- Life-Like Animation System of Virtual Firefly Based on Animacy Perception -- A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments -- A Technique to Improve Freehand Sketches of Multi-touch Interactions -- An Artificial Emotional Agent-Based Architecture for Games Simulation -- An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments -- Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research -- Evaluating Paper Prototype for Tabletop Collaborative Game Applications -- Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game -- Motivation-Based Game Design: A Framework for Evaluating Engagement Potential -- Mubil: Creating an ImmersiveExperience of Old Books to Support Learning in a Museum-Archive Environment -- Suspended Walking: A Physical Locomotion Interface for Virtual Reality -- Usability Evaluation of an Application Designed for the Older Adults -- Demonstrating Hundreds of AIs in One Scene -- Educational: 3D Design for Mobile Augmented Reality -- Moment of Memory -- The Listening Walker: Interactive Sound Walk in a Virtual City -- VOLTE. | |
520 | _aThis book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing. | ||
650 | 0 |
_aMicrocomputers. _921969 |
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650 | 0 |
_aUser interfaces (Computer systems). _911681 |
|
650 | 0 |
_aHuman-computer interaction. _96196 |
|
650 | 0 |
_aComputer graphics. _94088 |
|
650 | 0 |
_aComputers. _98172 |
|
650 | 0 |
_aInteractive multimedia. _96610 |
|
650 | 0 |
_aMultimedia systems. _911575 |
|
650 | 0 |
_aArtificial intelligence. _93407 |
|
650 | 1 | 4 |
_aPersonal Computing. _980801 |
650 | 2 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
650 | 2 | 4 |
_aComputer Graphics. _94088 |
650 | 2 | 4 |
_aComputing Milieux. _955441 |
650 | 2 | 4 |
_aMedia Design. _931959 |
650 | 2 | 4 |
_aArtificial Intelligence. _93407 |
700 | 1 |
_aAnacleto, Junia C. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9137963 |
|
700 | 1 |
_aClua, Esteban W.G. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9137964 |
|
700 | 1 |
_aCorrea da Silva, Flavio S. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9137965 |
|
700 | 1 |
_aFels, Sidney. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9137966 |
|
700 | 1 |
_aYang, Hyun S. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9137967 |
|
710 | 2 |
_aSpringerLink (Online service) _9137968 |
|
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783642411052 |
776 | 0 | 8 |
_iPrinted edition: _z9783642411076 |
830 | 0 |
_aInformation Systems and Applications, incl. Internet/Web, and HCI, _x2946-1642 ; _v8215 _9137969 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-642-41106-9 |
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