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001 978-3-319-41778-3
003 DE-He213
005 20240730193302.0
007 cr nn 008mamaa
008 160701s2016 sz | s |||| 0|eng d
020 _a9783319417783
_9978-3-319-41778-3
024 7 _a10.1007/978-3-319-41778-3
_2doi
050 4 _aQ334-342
050 4 _aTA347.A78
072 7 _aUYQ
_2bicssc
072 7 _aCOM004000
_2bisacsh
072 7 _aUYQ
_2thema
082 0 4 _a006.3
_223
245 1 0 _aArticulated Motion and Deformable Objects
_h[electronic resource] :
_b9th International Conference, AMDO 2016, Palma de Mallorca, Spain, July 13-15, 2016, Proceedings /
_cedited by Francisco José Perales, Josef Kittler.
250 _a1st ed. 2016.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2016.
300 _aXII, 219 p. 91 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aImage Processing, Computer Vision, Pattern Recognition, and Graphics,
_x3004-9954 ;
_v9756
505 0 _aAdvanced computer graphics and immersive videogames -- Human modeling and animation -- Human motion analysis and tracking -- 3D human reconstruction and recognition -- Multimodal user interaction and applications -- Ubiquitous and social computing -- Design tools -- Input technology -- Programming user interfaces -- 3D medical deformable models and visualization -- Deep learning methods for computer vision and graphics -- Multibiometric.
520 _aThis book constitutes the refereed proceedings of the 9th International Conference on Articulated Motion and Deformable Objects, AMDO 2016, held in Palma de Mallorca, Spain, in July 2016. The 20 papers presented were carefully reviewed and selected from 34 submissions. The conference dealt with the following topics: advanced computer graphics and immersive videogames; human modeling and animation; human motion analysis and tracking; 3D human reconstruction and recognition; multimodal user interaction and applications; ubiquitous and social computing; designtools; input technology; programming user interfaces; 3D medical deformable models and visualization; deep learning methods for computer vision and graphics; multibiometric.
650 0 _aArtificial intelligence.
_93407
650 0 _aComputer vision.
_9153135
650 0 _aComputer graphics.
_94088
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aAlgorithms.
_93390
650 0 _aPattern recognition systems.
_93953
650 1 4 _aArtificial Intelligence.
_93407
650 2 4 _aComputer Vision.
_9153136
650 2 4 _aComputer Graphics.
_94088
650 2 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aAlgorithms.
_93390
650 2 4 _aAutomated Pattern Recognition.
_931568
700 1 _aPerales, Francisco José.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9153137
700 1 _aKittler, Josef.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9153138
710 2 _aSpringerLink (Online service)
_9153139
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783319417776
776 0 8 _iPrinted edition:
_z9783319417790
830 0 _aImage Processing, Computer Vision, Pattern Recognition, and Graphics,
_x3004-9954 ;
_v9756
_9153140
856 4 0 _uhttps://doi.org/10.1007/978-3-319-41778-3
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