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020 _a9783642336874
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024 7 _a10.1007/978-3-642-33687-4
_2doi
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072 7 _aUKP
_2bicssc
072 7 _aCOM050000
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072 7 _aUKP
_2thema
082 0 4 _a004.16
_223
245 1 0 _aSerious Games Development and Applications
_h[electronic resource] :
_bThird International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012, Proceedings /
_cedited by Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thoben.
250 _a1st ed. 2012.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2012.
300 _aXII, 269 p. 94 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aImage Processing, Computer Vision, Pattern Recognition, and Graphics,
_x3004-9954 ;
_v7528
505 0 _aDon't Panic: Enhancing Soft Skills for Civil Protection Workers -- Health Games: Taxonomy Analysis and Multiplayer Design Suggestions -- A Serious Game for Training Balance Control over Different Types of Soil -- Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games -- Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games -- Serious Games Adoption in Corporate Training -- Towards Participative and Knowledge-Intensive Serious Games -- Towards Designing for Competence and Engagement in Serious Games -- Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum -- A Computer Game Based Motivation System for Human Physiology Studies -- Lessons Learnt from Contextualized Interactive Story Driven Development Methodology -- Value Propositions for Serious Games in Health and Well-Being -- Dealing with Threshold Concepts in Serious Games for Competence Development -- Betaville-A Massively Participatory Mirror World Game -- Logical Thinking by Play Using the Example of the Game "Space Goats" -- Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics -- The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing -- Evaluating the Validity of a Non-invasive Assessment Procedure -- Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects -- AmbiLearn: Enhancing the Learning Environment for Primary School Education -- Developing Serious Games Specifically Adapted to People Suffering from Alzheimer -- Experience in Serious Games: Between Positive and Serious Experience.
520 _aThis book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.
650 0 _aMicrocomputers.
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650 0 _aEducation
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650 0 _aArtificial intelligence.
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650 0 _aApplication software.
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650 0 _aUser interfaces (Computer systems).
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650 0 _aHuman-computer interaction.
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650 1 4 _aPersonal Computing.
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650 2 4 _aComputers and Education.
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650 2 4 _aArtificial Intelligence.
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650 2 4 _aComputer and Information Systems Applications.
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650 2 4 _aUser Interfaces and Human Computer Interaction.
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650 2 4 _aComputers and Society.
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700 1 _aMa, Minhua.
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700 1 _aFradinho Oliveira, Manuel.
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700 1 _aBaalsrud Hauge, Jannicke.
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700 1 _aDuin, Heiko.
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700 1 _aThoben, Klaus-Dieter.
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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830 0 _aImage Processing, Computer Vision, Pattern Recognition, and Graphics,
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856 4 0 _uhttps://doi.org/10.1007/978-3-642-33687-4
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