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020 _a9783540730118
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024 7 _a10.1007/978-3-540-73011-8
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
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082 0 4 _a005.437
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082 0 4 _a004.019
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245 1 0 _aTechnologies for E-Learning and Digital Entertainment
_h[electronic resource] :
_bSecond International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings /
_cedited by Kin-chuen Hui, Zhigeng Pan, Ronald Chi-kit Chung, Charlie C.L. Wang, Xiaogang Jin, Stefan Göbel, Eric C.-L. Li.
250 _a1st ed. 2007.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2007.
300 _aXVIII, 974 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
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347 _atext file
_bPDF
_2rda
490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v4469
505 0 _aKeynote Speeches (Abstracts) -- Virtual and Augmented Reality in Game and Education -- Virtual Characters in Games and Education -- E-Learning Platforms and Tools -- Geometry in Games and Virtual Reality -- Vision, Imaging and Video Technology -- Collaborative and Distributed Environments.
520 _aTo learn while being entertained is always an effective means in education. With the advance in technologies, in particular graphics, multimedia, and virtual reality te- nologies, this has evolved into the specific area of "Edutainment". The second int- national conference on edutainment, Edutainment 2007, aimed to provide a forum for practitioners and researchers in the field to share their experiences and findings in this fast growing area. Following the success of Edutainment 2006, which was held in Hangzhou, China, Edutainment 2007 was held during June 11-13, 2007 in Hong Kong. This year, we received 393 submissions from 29 different countries and areas, - cluding China (including Taiwan), USA, UK, Germany, Italy, France, Australia, C- ada, Switzerland, Korea, Japan, Singapore and Malaysia. A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ranging from fundamental issues in geometry and imaging to virtual reality systems and their applications in entertainment and education. These topics include Virtual Reality in Games and Education, Virtual Characters in Games and Education, E-learning Platforms and Tools, Geometry in Games and Virtual Reality, Vision, Imaging and Video Technology, and Collaborative and Distributed Environments. We are grateful to the International Program Committee and the reviewers for their effort to get all the papers reviewed in a short period of time. We would also like to thank everyone who contributed to organizing the conference.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aArtificial intelligence.
_93407
650 0 _aApplication software.
_9159861
650 0 _aMultimedia systems.
_911575
650 0 _aComputer graphics.
_94088
650 0 _aEducation
_xData processing.
_982607
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aArtificial Intelligence.
_93407
650 2 4 _aComputer and Information Systems Applications.
_9159862
650 2 4 _aMultimedia Information Systems.
_931575
650 2 4 _aComputer Graphics.
_94088
650 2 4 _aComputers and Education.
_941129
700 1 _aHui, Kin-chuen.
_eeditor.
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700 1 _aPan, Zhigeng.
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700 1 _aChung, Ronald Chi-kit.
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_9159865
700 1 _aWang, Charlie C.L.
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_9159866
700 1 _aJin, Xiaogang.
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_9159867
700 1 _aGöbel, Stefan.
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_9159868
700 1 _aLi, Eric C.-L.
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_9159869
710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
_z9783540839439
830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
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856 4 0 _uhttps://doi.org/10.1007/978-3-540-73011-8
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