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020 _a9783030418168
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024 7 _a10.1007/978-3-030-41816-8
_2doi
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_2bicssc
072 7 _aCOM012000
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072 7 _aUML
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082 0 4 _a006.6
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245 1 0 _aReal VR - Immersive Digital Reality
_h[electronic resource] :
_bHow to Import the Real World into Head-Mounted Immersive Displays /
_cedited by Marcus Magnor, Alexander Sorkine-Hornung.
250 _a1st ed. 2020.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2020.
300 _aXII, 355 p. 204 illus., 146 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
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347 _atext file
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490 1 _aImage Processing, Computer Vision, Pattern Recognition, and Graphics,
_x3004-9954 ;
_v11900
505 0 _aCapture, Reconstruction, and Representation of the Visual Real World for Virtual Reality -- Light Field video for Immersive Content Production -- Densely-sampled Light Field Reconstruction -- Multiview Panorama Alignment and Optical Flow Refinement -- Image-Based Scene Representation for Head-Motion Parallax in 360° Panoramas -- Viewpoint-Free Photography for Virtual Reality -- Hybrid Human Modeling: Making Volumetric Video Animatable -- Reconstructing 3D Human Avatars from Monocular Images -- State of the Art in Perceptual VR Displays -- Design and Characterization of Light Field and Holographic Near-eye Displays -- Subtle Visual Attention Guidance in VR -- Redirected Walking in VR -- Immersive Virtual Reality Audio Rendering Adapted to the Listener and the Room -- Immersive Learning in Real VR -- Interacting with Real Objects in Virtual Worlds.
520 _aWith the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.
650 0 _aComputer graphics.
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650 0 _aComputer vision.
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650 0 _aUser interfaces (Computer systems).
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650 0 _aHuman-computer interaction.
_96196
650 0 _aArtificial intelligence.
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650 0 _aComputer systems.
_9165441
650 1 4 _aComputer Graphics.
_94088
650 2 4 _aComputer Vision.
_9165442
650 2 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aArtificial Intelligence.
_93407
650 2 4 _aComputer System Implementation.
_938514
700 1 _aMagnor, Marcus.
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700 1 _aSorkine-Hornung, Alexander.
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710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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830 0 _aImage Processing, Computer Vision, Pattern Recognition, and Graphics,
_x3004-9954 ;
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_9165446
856 4 0 _uhttps://doi.org/10.1007/978-3-030-41816-8
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