000 | 04757nam a22006375i 4500 | ||
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001 | 978-3-642-18452-9 | ||
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_a9783642184529 _9978-3-642-18452-9 |
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_a10.1007/978-3-642-18452-9 _2doi |
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_aTransactions on Edutainment V _h[electronic resource]. |
250 | _a1st ed. 2011. | ||
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2011. |
|
300 |
_aX, 271 p. _bonline resource. |
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336 |
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_aTransactions on Edutainment, _x1867-7754 ; _v6530 |
|
505 | 0 | _aInnovative Integrated Architecture for Educational Games: Challenges and Merits -- Beyond Standards: Unleashing Accessibility on a Learning Content Management System -- Design and Implementation of an OpenGL Based 3D First Person Shooting Game -- Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic -- Modeling and Optimizing of Joint Inventory in Supply Chain Management -- Vision-Based Robotic Graphic Programming System -- Integrating Activity Theory for Context Analysis on Large Display -- Line Drawings Abstraction from 3D Models -- Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education -- Outline Font Generating from Images of Ancient Chinese Calligraphy -- Tangible Interfaces to Digital Connections, Centralized versus Decentralized -- Research and Implementation of the Virtual Exhibit System of Places of Interest Base on Multi-touch Interactive Technology -- A Highly Automated Method for Facial Expression Synthesis -- Sketch Based 3D Character Deformation -- Mean Laplace-Beltrami Operator for Quadrilateral Meshes -- Multi-user 3D Based Framework for E-Commerce -- Coordinate Model for Text Categorization -- An Interface to Retrieve Personal Memories Using an Iconic Visual Language -- VR-Based Basketball Movement Simulation -- Mixed 2D-3D Information for Face Recognition -- Research on Augmented Reality Display Method of Scientific Exhibits. | |
520 | _aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques. | ||
650 | 0 |
_aUser interfaces (Computer systems). _911681 |
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650 | 0 |
_aHuman-computer interaction. _96196 |
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650 | 0 |
_aArtificial intelligence. _93407 |
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650 | 0 |
_aApplication software. _9166462 |
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650 | 0 |
_aMultimedia systems. _911575 |
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650 | 0 |
_aComputer graphics. _94088 |
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650 | 0 |
_aEducation _xData processing. _982607 |
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650 | 1 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
650 | 2 | 4 |
_aArtificial Intelligence. _93407 |
650 | 2 | 4 |
_aComputer and Information Systems Applications. _9166463 |
650 | 2 | 4 |
_aMultimedia Information Systems. _931575 |
650 | 2 | 4 |
_aComputer Graphics. _94088 |
650 | 2 | 4 |
_aComputers and Education. _941129 |
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_aSpringerLink (Online service) _9166464 |
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773 | 0 | _tSpringer Nature eBook | |
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_iPrinted edition: _z9783642184512 |
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