000 | 04830nam a22006735i 4500 | ||
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001 | 978-3-642-11198-3 | ||
003 | DE-He213 | ||
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007 | cr nn 008mamaa | ||
008 | 100301s2009 gw | s |||| 0|eng d | ||
020 |
_a9783642111983 _9978-3-642-11198-3 |
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024 | 7 |
_a10.1007/978-3-642-11198-3 _2doi |
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050 | 4 | _aQ334-342 | |
050 | 4 | _aTA347.A78 | |
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245 | 1 | 0 |
_aAgents for Games and Simulations _h[electronic resource] : _bTrends in Techniques, Concepts and Design / _cedited by Frank Dignum, Jeffrey Bradshaw, Barry G. Silverman, Willem van Doesburg. |
250 | _a1st ed. 2009. | ||
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2009. |
|
300 |
_aX, 237 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Artificial Intelligence, _x2945-9141 ; _v5920 |
|
505 | 0 | _aPogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents -- Distributed Platform for Large-Scale Agent-Based Simulations -- Two Case Studies for Jazzyk BSM -- A Teamwork Infrastructure for Computer Games with Real-Time Requirements -- The MMOG Layer: MMOG Based on MAS -- Architecture for Affective Social Games -- Enhancing Embodied Conversational Agents with Social and Emotional Capabilities -- Intelligent NPCs for Educational Role Play Game -- Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project -- NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations -- On Evaluating Agents for Serious Games -- A PDDL-Based Planning Architecture to Support Arcade Game Playing -- Agent-Based Aircraft Control Strategies in a Simulated Environment -- Adaptive Serious Games Using Agent Organizations -- Intelligent Agent Modeling as Serious Game. | |
520 | _aResearch on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field. | ||
650 | 0 |
_aArtificial intelligence. _93407 |
|
650 | 0 |
_aUser interfaces (Computer systems). _911681 |
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650 | 0 |
_aHuman-computer interaction. _96196 |
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650 | 0 |
_aMachine theory. _9166644 |
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650 | 0 |
_aComputer science. _99832 |
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650 | 0 |
_aData mining. _93907 |
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650 | 0 |
_aComputer simulation. _95106 |
|
650 | 1 | 4 |
_aArtificial Intelligence. _93407 |
650 | 2 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
650 | 2 | 4 |
_aFormal Languages and Automata Theory. _9166645 |
650 | 2 | 4 |
_aTheory of Computation. _9166646 |
650 | 2 | 4 |
_aData Mining and Knowledge Discovery. _9166647 |
650 | 2 | 4 |
_aComputer Modelling. _9166648 |
700 | 1 |
_aDignum, Frank. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9166649 |
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700 | 1 |
_aBradshaw, Jeffrey. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9166650 |
|
700 | 1 |
_aSilverman, Barry G. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9166651 |
|
700 | 1 |
_avan Doesburg, Willem. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9166652 |
|
710 | 2 |
_aSpringerLink (Online service) _9166653 |
|
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783642111976 |
776 | 0 | 8 |
_iPrinted edition: _z9783642111990 |
830 | 0 |
_aLecture Notes in Artificial Intelligence, _x2945-9141 ; _v5920 _9166654 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-642-11198-3 |
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