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020 _a9783642027673
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024 7 _a10.1007/978-3-642-02767-3
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050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
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072 7 _aCOM079010
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082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
245 1 0 _aInternationalization, Design and Global Development
_h[electronic resource] :
_bThird International Conference, IDGD 2009, Held as Part of HCI International 2009, San Diego, CA, USA,July 19-24, 2009, Proceedings /
_cedited by Nuray Aykin.
250 _a1st ed. 2009.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2009.
300 _aXIX, 526 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v5623
505 0 _aCross-Cultural User Interface Design -- Identifying and Measuring Cultural Differences in Cross-Cultural User-Interface Design -- Cross Cultural Computer Gaming -- This Is Who I Am and This Is What I Do: Demystifying the Process of Designing Culturally Authentic Technology -- Cultural Dimensions in User Preferences and Behaviors of Mobile Phones and Interpretation of National Cultural Differences -- Culture and Co-experience: Cultural Variation of User Experience in Social Interaction and Its Implications for Interaction Design -- Cultural Aspect of Interaction Design beyond Human-Computer Interaction -- Cross-Cultural Analysis of Social Network Services in Japan, Korea, and the USA -- Cross-Culture and Website Design: Cultural Movements and Settled Cultural Variables -- Cross-Cultural Design and Evaluation of the Apple iPhone -- Cross-Cultural Understanding of the Dual Structure of Metaphorical Icons: An Explorative Study with French and Turkish Users on an E-Learning Site -- Cultural Representation for Multi-culture Interaction Design -- Designing for a Dialogic View of Interpretation in Cross-Cultural IT Design -- Exploring Cultural Context Using the Contextual Scenario Framework -- Attention to Effects of Different Cross-Cultural Levels in User Research Method's Interface: Discipline or Nationality - Which Has Stronger Force? -- A Cross-Cultural Study on the Perception of Sociability within Human-Computer Interaction -- Culture, Community, Collaboration and Learning -- The Use of Hypertext as a Vocabulary Acquisition Strategy for English as Second Language Learners -- A Systematic Review of Technologies Designed to Improve and Assist Cognitive Decline for Both the Current and Future Aging Populations -- Developers and Moderators: Observations in the Co-development of an Online Social Space -- Anthropomorphic Systems: An Approach for Categorization -- Cyber Society and Cooperative Cyber Defence -- Constructing a Model of Internet-Based Career Information System for Industrial Design Students in Universities -- Factors Affecting Online Game Players' Loyalty -- Exploring the Influences of Individualism-Collectivism on Individual's Perceived Participation Equality in Virtual Learning Teams -- Internationalisation and Usability -- Application of the Labeled Magnitude Scale in Kansei Research -- Internationalizing Mainframe Applications through Screen Scraping -- A Case Study in Community-Driven Translation of a Fast-Changing Website -- Rescaling Non-metric Data to Metric Data Using Multi-Dimensional Scaling -- Intercultural Usability Surveys: Do People Always Tell "The Truth"? -- Cultural Interface Design Advisor Tool: Research Methodology and Practical Development Efforts -- An Investigation of the Relationship between Digit Ratio and Spatial Ability -- "Whose Rule Is It Anyway?" - A Case Study in the Internationalization of User-Configurable Business Rules -- Design of Face-to-Face Multilingual Communication Environment for Illiterate People -- Internationalization and Localization of Websites: Navigation in English Language and Chinese Language Sites -- Considerations for Using Eye Trackers during Usability Studies -- The Future of Enterprise Is with the Mobile Workforce: An International Field Study -- ICT for Global Development -- Representation and Reflexivity in ICT for Development (Telecentre) Research -- Ubiquitous Society - Cultural Factors Driving Mobile Innovations and Adoption in Japan -- A Study of Innovation Design on Taiwan Culture Creative Product - A Case Study of the Facial Mask of Ba Ja Jang -- The Application of ICTs and Digital Divide in Rural China -- Perceptions on Interaction Design in Malaysia -- The Cultural Creative of Product Design for Pingtung County in Taiwan -- A Study of Service Innovation Design in Cultural and Creative Industry -- The Impact of Culture on the Design of Arabic Websites -- Personalizing the Shared Mobile Phone -- Affordable Wireless Connectivity Linking Poor Latin American Communities Binding Their Schools by Sharing ICT Training for "Maestros" of Primary Schools -- Testing of a Novel Web Browser Interface for the Chinese Market -- Looking for the Image of Modernization: The Story of Made in Taiwan (MIT) -- Innovation through Customers' Eyes -- Designing for E-Commerce, E-Business and E-Banking -- The Effect of E-Learning on Business Organizations: A UAE Case Study -- txteagle: Mobile Crowdsourcing -- User Experience Research and Management of Online Advertising and Merchandising -- Supportive Web Design for Users from Different Culture Origins in E-Commerce -- How Mobile Money Can Drive Financial Inclusion for Women at the Bottom of the Pyramid (BOP) in Indian Urban Centers -- Mobile-Banking Adoption and Usage by Low-Literate, Low-Income Users in the Developing World -- Examining the Usage and Impact of Transformational M-Banking in Kenya -- Balancing Separateness and Jointness of Money in Relationships: The Design of Bank Accounts in Australia and India -- Mobile Remittances: Design for Financial Inclusion.
520 _aThis volume constitutes the refereed proceedings of the Third International Conference on Internationalization, Design and Global Development, IDGD 2009, held in San Diego, CA, USA, in July 2009 in the framework of the 13th International Conference on Human-Computer Interaction, HCII 2009 with 10 other thematically similar conferences. The 57 revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of internationalization, design and global development and address the following major topics: cross-cultural user interface design; culture, community, collaboration and learning; internationalization and usability; ICT for global development; and designing for eCommerce, eBusiness and eBanking.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aApplication software.
_9169299
650 0 _aMultimedia systems.
_911575
650 0 _aInformation storage and retrieval systems.
_922213
650 0 _aComputer networks .
_931572
650 0 _aNatural language processing (Computer science).
_94741
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aComputer and Information Systems Applications.
_9169300
650 2 4 _aMultimedia Information Systems.
_931575
650 2 4 _aInformation Storage and Retrieval.
_923927
650 2 4 _aComputer Communication Networks.
_9169301
650 2 4 _aNatural Language Processing (NLP).
_931587
700 1 _aAykin, Nuray.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9169302
710 2 _aSpringerLink (Online service)
_9169303
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783642027666
776 0 8 _iPrinted edition:
_z9783642027680
830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v5623
_9169304
856 4 0 _uhttps://doi.org/10.1007/978-3-642-02767-3
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