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020 _a9783031480447
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024 7 _a10.1007/978-3-031-48044-7
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082 0 4 _a005.437
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245 1 0 _aHCI International 2023 - Late Breaking Papers
_h[electronic resource] :
_b25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part III /
_cedited by Hirohiko Mori, Yumi Asahi, Adela Coman, Simona Vasilache, Matthias Rauterberg.
250 _a1st ed. 2023.
264 1 _aCham :
_bSpringer Nature Switzerland :
_bImprint: Springer,
_c2023.
300 _aXX, 472 p. 199 illus., 156 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
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490 1 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v14056
505 0 _aHCI Design and User Experience -- Cognitive Engineering and Augmented Cognition -- Cultural Issues in Design -- Technologies for the Aging Population -- Accessibility and Design for All -- Designing for Health and Wellbeing -- Information Design, Visualization, Decision-making and Collaboration -- Social Media, Creative Industries and Cultural Digital Experiences -- Digital Human Modeling, Ergonomics and Safety -- HCI in Automated Vehicles and Intelligent Transportation -- Sustainable Green Smart Cities and Smart Industry -- eXtended Reality Interactions -- Gaming and Gamification Experiences -- Interacting with Artificial Intelligence -- Security, Privacy, Trust and Ethics -- Learning Technologies and Learning Experiences -- eCommerce, Digital Marketing and eFinance.
520 _aThis seven-volume set LNCS 14054-14060 constitutes the proceedings of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. For the HCCII 2023 proceedings, a total of 1578 papers and 396 posters was carefully reviewed and selected from 7472 submissions. Additionally, 267 papers and 133 posters are included in the volumes of the proceedings published after the conference, as "Late Breaking Work". These papers were organized in the following topical sections: HCI Design and User Experience; Cognitive Engineering and Augmented Cognition; Cultural Issues in Design; Technologies for the Aging Population; Accessibility and Design for All; Designing for Health and Wellbeing; Information Design, Visualization, Decision-making and Collaboration; Social Media, Creative Industries and Cultural Digital Experiences; Digital Human Modeling, Ergonomics and Safety; HCI in Automated Vehicles and Intelligent Transportation; Sustainable GreenSmart Cities and Smart Industry; eXtended Reality Interactions; Gaming and Gamification Experiences; Interacting with Artificial Intelligence; Security, Privacy, Trust and Ethics; Learning Technologies and Learning Experiences; eCommerce, Digital Marketing and eFinance.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
700 1 _aMori, Hirohiko.
_eeditor.
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_4http://id.loc.gov/vocabulary/relators/edt
_9172793
700 1 _aAsahi, Yumi.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9172794
700 1 _aComan, Adela.
_eeditor.
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_4http://id.loc.gov/vocabulary/relators/edt
_9172795
700 1 _aVasilache, Simona.
_eeditor.
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_4http://id.loc.gov/vocabulary/relators/edt
_9172796
700 1 _aRauterberg, Matthias.
_eeditor.
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_4http://id.loc.gov/vocabulary/relators/edt
_9172797
710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031480430
776 0 8 _iPrinted edition:
_z9783031480454
830 0 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v14056
_923263
856 4 0 _uhttps://doi.org/10.1007/978-3-031-48044-7
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