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_aHCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction _h[electronic resource] : _b24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings / _cedited by Masaaki Kurosu, Sakae Yamamoto, Hirohiko Mori, Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus, Pei-Luen Patrick Rau, Don Harris, Wen-Chin Li. |
250 | _a1st ed. 2022. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2022. |
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300 |
_aXVI, 650 p. 255 illus., 172 illus. in color. _bonline resource. |
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_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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490 | 1 |
_aLecture Notes in Computer Science, _x1611-3349 ; _v13516 |
|
505 | 0 | _aInteraction Design Methods and Tools -- Knowledge Creation in Co-Design Activities: Business-Driven Collaboration in the Development of a Digital Communication Tool -- Holistic Multimodal Interaction and Design -- Promote the Sustainable Development of Design Education Management in Private Universities by Evaluating work -- A Comparative Study of Prototyping Methods for HCI Design Using Cognitive Load-Based Measures -- Cognitive Mechanisms and Optimization Strategies in Interactive Evolutionary Design Based on Cognitive Load Theory -- Development History and Concept Analysis of Tangible Interaction Design -- A Framework for User-Requirements Analysis and Development of Creative Design Concepts -- Design for Meaningful Work Experiences: A Holistic Approach to Human-Work Interaction Design -- Triple Diamond AI Design Process - Human-centered Design for Data-driven Innovation -- Leveraging Design Thinking towards the Convergence of AI, IoT and Blockchain: Strategic Drivers and Human-Centered Use Cases -- Rethinking Mobile Interaction Design within Service -- On the Transformation of Audience-Designer Relationship from the Perspective of Speculative Design -- User Experience Evaluation Methods and Tools -- AI-based Emotion Recognition to Study Users' Perception of Dark Patterns -- Defining an A/B Testing Process for Usability and User Experience Evaluation through the Analysis of the Results of a Literature Review -- AnyMApp Framework: Anonymous Digital Twin Human-App Interactions -- Construction of an Instrument for the Quantitative Assessment of Experience in the Use of Conversational Agents -- To discover novice expert paradigm: Sequence-based time-domain and graph-based frequency-domain analysis method of eye movement -- Evaluation of a Virtual Working Environment via Psychophysiological Indices -- Towards a Methodology to Evaluate User Experience with Personalized Questionnaires for the Developments of Custom Systems -- EmoFrame: Prototype of a Framework to Assess Users' Emotional Responses -- A Systematic Mapping Study of Emotional Response Evaluation Instruments -- Developing a Framework for Trustworthy AI-Supported Knowledge Management in the Governance of Risk and Change -- User Experience Design and Evaluation Case Studies -- End-User Adoption of Cryptocurrency: A Literature Review -- A Study on User Experience of Non-Linguistic Communication: Focusing on the Interactive Emojis in On-line Meeting Platforms -- Remote Workers' Perceptions on Employee Monitoring -- Usability Evaluation Towards a Cultural Perspective: Design Guidelines for Peruvian Government Websites -- Identifying Requirements and Quality Attributes from the point of View of Users of Mobile Digital Libraries -- A Survey on the Usability and User Experience of the Open Community Web Portals -- Anchoring Effect Mitigation for Complex Recommender System Design -- Research on the Cognitive Performance of Color Difference in Bank Self-service Terminal Interface Based on Visual Perception -- Assessment of Static and Dynamic Image Presentation for User Cognition and Understanding -- A Framework for Designing Relationship Strengthening Digital Money Gifts in Close Friendships -- Predictions on Usefulness and Popularity of Online Reviews: Evidence from Mobile Phones for Older Adults -- AI-Driven User Interface Design for Solving a Rubik's Cube: A Scaffolding Design Perspective -- Mobile Applications Usability Evaluation: Systematic Review and Reappraisal -- Cognition and Interaction -- Quantifying the Rating Performance of Ambiguous and Unambiguous Facial Expression Perceptions under Conditions of Stress by using Wearable Sensors -- The Effect of Age on Mental Status of Air Traffic Controllers during Intensive Simulation Training -- Study of Operational Capability Attributes of Complex Information Systems based on ANP Sensitivity Theory -- Effects of Different Instructions on Subjective Flow State and Physiological Responses Induced by the Same Mental Task -- Extravehicular Intelligence Solution for Lunar Exploration and Research: ARSIS 5.0 -- A Study of Driver Fatigue States in Multiple Scenarios based on the Fatigue and Sleepiness Indicator -- Research on the Relationship Between the Aesthetics of Interface Elements Layout and Visual Working Memory -- The Simon Effect in Driving -- Vector-Based Data Improves Left-Right Eye-Tracking Classifier Performance After a Covariate Distributional Shift -- Workload Evaluation Model of Nuclear Power Plant Operator in Integrated System Validation. | |
520 | _aVolume LNCS 13516 is part of the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually during June 26 to July 1, 2022. A total of 5583 individuals from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as "Late Breaking Work" (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. | ||
650 | 0 |
_aUser interfaces (Computer systems). _911681 |
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650 | 0 |
_aHuman-computer interaction. _96196 |
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650 | 1 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
700 | 1 |
_aKurosu, Masaaki. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9177541 |
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700 | 1 |
_aYamamoto, Sakae. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9177542 |
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700 | 1 |
_aMori, Hirohiko. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9177543 |
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700 | 1 |
_aSoares, Marcelo M. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9177544 |
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700 | 1 |
_aRosenzweig, Elizabeth. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9177545 |
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700 | 1 |
_aMarcus, Aaron. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9177546 |
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700 | 1 |
_aRau, Pei-Luen Patrick. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9177547 |
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700 | 1 |
_aHarris, Don. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9177548 |
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700 | 1 |
_aLi, Wen-Chin. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9177549 |
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_iPrinted edition: _z9783031176142 |
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_iPrinted edition: _z9783031176166 |
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