Entertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings / [electronic resource] :
edited by Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka.
- 1st ed. 2015.
- XVI, 583 p. 168 illus. in color. online resource.
- Information Systems and Applications, incl. Internet/Web, and HCI, 9353 2946-1642 ; .
- Information Systems and Applications, incl. Internet/Web, and HCI, 9353 .
Computer games -- Serious games for learning -- Interactive games -- Design and evaluation methods for Entertainment Computing; Digital storytelling -- Games for health and well-being -- Digital art and installations; Artificial intelligence and machine learning for entertainment -- Interactive television and entertainment.
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
9783319245898
10.1007/978-3-319-24589-8 doi
Microcomputers.
User interfaces (Computer systems).
Human-computer interaction.
Computer graphics.
Interactive multimedia.
Multimedia systems.
Artificial intelligence.
Personal Computing.
User Interfaces and Human Computer Interaction.
Computer Graphics.
Media Design.
Artificial Intelligence.
QA75.5-76.95
004.16
Computer games -- Serious games for learning -- Interactive games -- Design and evaluation methods for Entertainment Computing; Digital storytelling -- Games for health and well-being -- Digital art and installations; Artificial intelligence and machine learning for entertainment -- Interactive television and entertainment.
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
9783319245898
10.1007/978-3-319-24589-8 doi
Microcomputers.
User interfaces (Computer systems).
Human-computer interaction.
Computer graphics.
Interactive multimedia.
Multimedia systems.
Artificial intelligence.
Personal Computing.
User Interfaces and Human Computer Interaction.
Computer Graphics.
Media Design.
Artificial Intelligence.
QA75.5-76.95
004.16