Entertainment Computing - ICEC 2015 [electronic resource] : 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings / edited by Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka.
Contributor(s): Chorianopoulos, Konstantinos [editor.] | Divitini, Monica [editor.] | Baalsrud Hauge, Jannicke [editor.] | Jaccheri, Letizia [editor.] | Malaka, Rainer [editor.] | SpringerLink (Online service).
Material type: BookSeries: Information Systems and Applications, incl. Internet/Web, and HCI: 9353Publisher: Cham : Springer International Publishing : Imprint: Springer, 2015Edition: 1st ed. 2015.Description: XVI, 583 p. 168 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319245898.Subject(s): Microcomputers | User interfaces (Computer systems) | Human-computer interaction | Computer graphics | Interactive multimedia | Multimedia systems | Artificial intelligence | Personal Computing | User Interfaces and Human Computer Interaction | Computer Graphics | Media Design | Artificial IntelligenceAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 004.16 Online resources: Click here to access onlineComputer games -- Serious games for learning -- Interactive games -- Design and evaluation methods for Entertainment Computing; Digital storytelling -- Games for health and well-being -- Digital art and installations; Artificial intelligence and machine learning for entertainment -- Interactive television and entertainment.
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
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