Unreal game development / (Record no. 70090)

000 -LEADER
fixed length control field 01654nam a2200313Ii 4500
001 - CONTROL NUMBER
control field 9780429187254
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 180611s2010 flu b ob 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780429187254
-- (e-book : PDF)
082 04 - CLASSIFICATION NUMBER
Call Number 794.8/1526
100 1# - AUTHOR NAME
Author Amresh, Ashish,
245 10 - TITLE STATEMENT
Title Unreal game development /
250 ## - EDITION STATEMENT
Edition statement First edition.
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 online resource (500 pages)
505 0# - FORMATTED CONTENTS NOTE
Remark 2 chapter Part I: Design -- chapter Part II: Art The Tool Box of the Unreal Artist: More Than Spanners and Wrenches -- chapter Part III: Programming.
520 3# - SUMMARY, ETC.
Summary, etc Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with time limits, mimicking the key elements of real world commercial game development.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Programming.
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Board.
700 1# - AUTHOR 2
Author 2 Okita, Alex,
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://www.taylorfrancis.com/books/9781439871225
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Boca Raton, FL :
-- A K Peters/CRC Press, an imprint of Taylor and Francis,
-- 2010.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer games
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- UnrealScript (Computer program language)
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
-- GAMES

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