Unreal game development / by Ashish Amresh and Alex Okita.
By: Amresh, Ashish [author.]
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Contributor(s): Okita, Alex [author.]
| Taylor and Francis
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chapter Part I: Design -- chapter Part II: Art The Tool Box of the Unreal Artist: More Than Spanners and Wrenches -- chapter Part III: Programming.
Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with time limits, mimicking the key elements of real world commercial game development.
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