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Unreal game development / by Ashish Amresh and Alex Okita.

By: Amresh, Ashish [author.].
Contributor(s): Okita, Alex [author.] | Taylor and Francis.
Material type: materialTypeLabelBookPublisher: Boca Raton, FL : A K Peters/CRC Press, an imprint of Taylor and Francis, 2010Edition: First edition.Description: 1 online resource (500 pages).ISBN: 9780429187254.Subject(s): Computer games -- Programming | UnrealScript (Computer program language) | GAMES -- BoardAdditional physical formats: Print version: : No titleDDC classification: 794.8/1526 Online resources: Click here to view.
Contents:
chapter Part I: Design -- chapter Part II: Art The Tool Box of the Unreal Artist: More Than Spanners and Wrenches -- chapter Part III: Programming.
Abstract: Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with time limits, mimicking the key elements of real world commercial game development.
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chapter Part I: Design -- chapter Part II: Art The Tool Box of the Unreal Artist: More Than Spanners and Wrenches -- chapter Part III: Programming.

Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with time limits, mimicking the key elements of real world commercial game development.

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