The artist in the machine : (Record no. 73606)
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000 -LEADER | |
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fixed length control field | 05217nam a2200601 i 4500 |
001 - CONTROL NUMBER | |
control field | 8856152 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220712204940.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 191025s2019 mau ob 001 eng d |
019 ## - | |
-- | 1119625017 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9780262354592 |
-- | electronic bk. |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | electronic book |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | electronic bk. |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | electronic bk. |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 776 |
100 1# - AUTHOR NAME | |
Author | Miller, Arthur I., |
245 14 - TITLE STATEMENT | |
Title | The artist in the machine : |
Sub Title | the world of AI-powered creativity / |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | 1 PDF (xxviii, 399 pages). |
490 1# - SERIES STATEMENT | |
Series statement | The MIT Press Ser. |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Intro; Contents; List of Illustrations; Preface; Introduction; I -- Understanding Creativity; 1: What Makes Us Creative?; Einstein, Bach, Picasso: What Makes These People Special?; 2: Seven Hallmarks of Creativity and Two Marks of Genius; 1 -- The Need for Introspection; 2 -- Know Your Strengths; 3 -- Focus, Persevere, and Don't Be Afraid to Make Mistakes; 4 -- Collaborate and Compete; 5 -- Beg, Borrow, or Steal Great Ideas; 6 -- Thrive on Ambiguity; 7 -- The Need for Experience and Suffering; The Two Marks of Genius; Intent, Imagination, and Unpredictability; 3: Margaret Boden's Three Types of Creativity |
505 8# - FORMATTED CONTENTS NOTE | |
Remark 2 | 4: Unconscious Thought: The Key IngredientThe Four Stages of Creativity; The Importance of Taking Time off; Unconscious Thought and Computers; 5: The Birth of Artificial Intelligence; The First Inklings of Computer Creativity; Computers That Mimic the Brain; 6: Games Computers Play; Deep Blue Defeats Garry Kasparov; IBM Watson Becomes Jeopardy! Champion; AlphaGo Defeats the Reigning World Go Champion; II -- Portrait of the Computer as an Artist; 7: DeepDream: How Alexander Mordvintsev Excavated the Computer's Hidden Layers; Mike Tyka Takes the Dream Deeper |
505 8# - FORMATTED CONTENTS NOTE | |
Remark 2 | 8: Blaise Ag�uera y Arcas Brings Together Artists and Machine IntelligenceMemo Akten Educates a Neural Network; 9: What Came after DeepDream?; Damien Henry and a Machine That Dreams a Landscape; Mario Klingemann and His X Degrees of Separation; Angelo Semeraro's Recognition: Intertwining Past and Present; Leon Gatys's Style Transfer: Photography "In the Style Of; 10: Ian Goodfellow's Generative Adversarial Networks: AI Learns to Imagine; Mike Tyka's Portraits of Imaginary People; Refik Anadol Creates a Dreaming Archive; Theresa Reimann-Dubbers's AI Looks at the Messiah |
505 8# - FORMATTED CONTENTS NOTE | |
Remark 2 | Jake Elwes's Dreams of Latent Space11: Phillip Isola's Pix2Pix: Filling in the Picture; Mario Klingemann Changes Faces with Pix2Pix; Anna Ridler's Fall of the House of Usher; 12: Jun-Yan Zhu's CycleGAN Turns Horses into Zebras; Mario Klingemann Plays with CycleGAN; 13: Ahmed Elgammal's Creative Adversarial Networks; 14: "But Is It Art?": GANs Enter the Art Market; 15: Simon Colton's The Painting Fool; 16: Hod Lipson and Patrick Tresset's Artist Robots; III -- Machines That Make Music: Putting the "Rhythm" into "Algorithm; 17: Project Magenta: AI Creates Its Own Music |
505 8# - FORMATTED CONTENTS NOTE | |
Remark 2 | 18: From WaveNet and NSynth to Coconet: Adventures in Music MakingWaveNet: From Voice to Music; NSynth-Creating Sounds Never Heard Before; Coconet: Filling in the Gaps; 19: Fran�cois Pachet and His Computers That Improvise and Compose Songs; The Flow Machine; 20: Gil Weinberg and Mason Bretan and Their Robot Jazz Band; 21: David Cope Makes Music That Is "More Bach than Bach; 22: "The Drunken Pint" and Other Folk Music Composed by Bob Sturm and Oded Ben-Tal's AI; 23: Rebecca Fiebrink Uses Movement to Generate Sound; 24: Marwaread Mary Farbood Sketches Music |
520 ## - SUMMARY, ETC. | |
Summary, etc | An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. |
856 42 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=8856152 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cambridge, Massachusetts : |
-- | The MIT Press, |
-- | [2019] |
264 #2 - | |
-- | [Piscataqay, New Jersey] : |
-- | IEEE Xplore, |
-- | [2019] |
336 ## - | |
-- | text |
-- | rdacontent |
337 ## - | |
-- | electronic |
-- | isbdmedia |
338 ## - | |
-- | online resource |
-- | rdacarrier |
588 ## - | |
-- | Description based on online resource; title from digital title page (viewed on September 26, 2019). |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Art and computers. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Creative ability. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer art. |
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