The artist in the machine : (Record no. 73606)

000 -LEADER
fixed length control field 05217nam a2200601 i 4500
001 - CONTROL NUMBER
control field 8856152
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220712204940.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 191025s2019 mau ob 001 eng d
019 ## -
-- 1119625017
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780262354592
-- electronic bk.
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- electronic book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- electronic bk.
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- electronic bk.
082 04 - CLASSIFICATION NUMBER
Call Number 776
100 1# - AUTHOR NAME
Author Miller, Arthur I.,
245 14 - TITLE STATEMENT
Title The artist in the machine :
Sub Title the world of AI-powered creativity /
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 PDF (xxviii, 399 pages).
490 1# - SERIES STATEMENT
Series statement The MIT Press Ser.
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Intro; Contents; List of Illustrations; Preface; Introduction; I -- Understanding Creativity; 1: What Makes Us Creative?; Einstein, Bach, Picasso: What Makes These People Special?; 2: Seven Hallmarks of Creativity and Two Marks of Genius; 1 -- The Need for Introspection; 2 -- Know Your Strengths; 3 -- Focus, Persevere, and Don't Be Afraid to Make Mistakes; 4 -- Collaborate and Compete; 5 -- Beg, Borrow, or Steal Great Ideas; 6 -- Thrive on Ambiguity; 7 -- The Need for Experience and Suffering; The Two Marks of Genius; Intent, Imagination, and Unpredictability; 3: Margaret Boden's Three Types of Creativity
505 8# - FORMATTED CONTENTS NOTE
Remark 2 4: Unconscious Thought: The Key IngredientThe Four Stages of Creativity; The Importance of Taking Time off; Unconscious Thought and Computers; 5: The Birth of Artificial Intelligence; The First Inklings of Computer Creativity; Computers That Mimic the Brain; 6: Games Computers Play; Deep Blue Defeats Garry Kasparov; IBM Watson Becomes Jeopardy! Champion; AlphaGo Defeats the Reigning World Go Champion; II -- Portrait of the Computer as an Artist; 7: DeepDream: How Alexander Mordvintsev Excavated the Computer's Hidden Layers; Mike Tyka Takes the Dream Deeper
505 8# - FORMATTED CONTENTS NOTE
Remark 2 8: Blaise Ag�uera y Arcas Brings Together Artists and Machine IntelligenceMemo Akten Educates a Neural Network; 9: What Came after DeepDream?; Damien Henry and a Machine That Dreams a Landscape; Mario Klingemann and His X Degrees of Separation; Angelo Semeraro's Recognition: Intertwining Past and Present; Leon Gatys's Style Transfer: Photography "In the Style Of; 10: Ian Goodfellow's Generative Adversarial Networks: AI Learns to Imagine; Mike Tyka's Portraits of Imaginary People; Refik Anadol Creates a Dreaming Archive; Theresa Reimann-Dubbers's AI Looks at the Messiah
505 8# - FORMATTED CONTENTS NOTE
Remark 2 Jake Elwes's Dreams of Latent Space11: Phillip Isola's Pix2Pix: Filling in the Picture; Mario Klingemann Changes Faces with Pix2Pix; Anna Ridler's Fall of the House of Usher; 12: Jun-Yan Zhu's CycleGAN Turns Horses into Zebras; Mario Klingemann Plays with CycleGAN; 13: Ahmed Elgammal's Creative Adversarial Networks; 14: "But Is It Art?": GANs Enter the Art Market; 15: Simon Colton's The Painting Fool; 16: Hod Lipson and Patrick Tresset's Artist Robots; III -- Machines That Make Music: Putting the "Rhythm" into "Algorithm; 17: Project Magenta: AI Creates Its Own Music
505 8# - FORMATTED CONTENTS NOTE
Remark 2 18: From WaveNet and NSynth to Coconet: Adventures in Music MakingWaveNet: From Voice to Music; NSynth-Creating Sounds Never Heard Before; Coconet: Filling in the Gaps; 19: Fran�cois Pachet and His Computers That Improvise and Compose Songs; The Flow Machine; 20: Gil Weinberg and Mason Bretan and Their Robot Jazz Band; 21: David Cope Makes Music That Is "More Bach than Bach; 22: "The Drunken Pint" and Other Folk Music Composed by Bob Sturm and Oded Ben-Tal's AI; 23: Rebecca Fiebrink Uses Movement to Generate Sound; 24: Marwaread Mary Farbood Sketches Music
520 ## - SUMMARY, ETC.
Summary, etc An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans.
856 42 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=8856152
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cambridge, Massachusetts :
-- The MIT Press,
-- [2019]
264 #2 -
-- [Piscataqay, New Jersey] :
-- IEEE Xplore,
-- [2019]
336 ## -
-- text
-- rdacontent
337 ## -
-- electronic
-- isbdmedia
338 ## -
-- online resource
-- rdacarrier
588 ## -
-- Description based on online resource; title from digital title page (viewed on September 26, 2019).
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Art and computers.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Creative ability.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer art.

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