Normal view MARC view ISBD view

The artist in the machine : the world of AI-powered creativity / Arthur I. Miller.

By: Miller, Arthur I [author.].
Contributor(s): IEEE Xplore (Online Service) [distributor.] | MIT Press [publisher.].
Material type: materialTypeLabelBookSeries: The MIT Press Ser: Publisher: Cambridge, Massachusetts : The MIT Press, [2019]Distributor: [Piscataqay, New Jersey] : IEEE Xplore, [2019]Description: 1 PDF (xxviii, 399 pages).Content type: text Media type: electronic Carrier type: online resourceISBN: 9780262354592.Subject(s): Art and computers | Creative ability | Computer artGenre/Form: Electronic books.Additional physical formats: Print version:: AI renaissance machinesDDC classification: 776 Online resources: Abstract with links to resource Also available in print.
Contents:
Intro; Contents; List of Illustrations; Preface; Introduction; I -- Understanding Creativity; 1: What Makes Us Creative?; Einstein, Bach, Picasso: What Makes These People Special?; 2: Seven Hallmarks of Creativity and Two Marks of Genius; 1 -- The Need for Introspection; 2 -- Know Your Strengths; 3 -- Focus, Persevere, and Don't Be Afraid to Make Mistakes; 4 -- Collaborate and Compete; 5 -- Beg, Borrow, or Steal Great Ideas; 6 -- Thrive on Ambiguity; 7 -- The Need for Experience and Suffering; The Two Marks of Genius; Intent, Imagination, and Unpredictability; 3: Margaret Boden's Three Types of Creativity
4: Unconscious Thought: The Key IngredientThe Four Stages of Creativity; The Importance of Taking Time off; Unconscious Thought and Computers; 5: The Birth of Artificial Intelligence; The First Inklings of Computer Creativity; Computers That Mimic the Brain; 6: Games Computers Play; Deep Blue Defeats Garry Kasparov; IBM Watson Becomes Jeopardy! Champion; AlphaGo Defeats the Reigning World Go Champion; II -- Portrait of the Computer as an Artist; 7: DeepDream: How Alexander Mordvintsev Excavated the Computer's Hidden Layers; Mike Tyka Takes the Dream Deeper
8: Blaise Ag�uera y Arcas Brings Together Artists and Machine IntelligenceMemo Akten Educates a Neural Network; 9: What Came after DeepDream?; Damien Henry and a Machine That Dreams a Landscape; Mario Klingemann and His X Degrees of Separation; Angelo Semeraro's Recognition: Intertwining Past and Present; Leon Gatys's Style Transfer: Photography "In the Style Of; 10: Ian Goodfellow's Generative Adversarial Networks: AI Learns to Imagine; Mike Tyka's Portraits of Imaginary People; Refik Anadol Creates a Dreaming Archive; Theresa Reimann-Dubbers's AI Looks at the Messiah
Jake Elwes's Dreams of Latent Space11: Phillip Isola's Pix2Pix: Filling in the Picture; Mario Klingemann Changes Faces with Pix2Pix; Anna Ridler's Fall of the House of Usher; 12: Jun-Yan Zhu's CycleGAN Turns Horses into Zebras; Mario Klingemann Plays with CycleGAN; 13: Ahmed Elgammal's Creative Adversarial Networks; 14: "But Is It Art?": GANs Enter the Art Market; 15: Simon Colton's The Painting Fool; 16: Hod Lipson and Patrick Tresset's Artist Robots; III -- Machines That Make Music: Putting the "Rhythm" into "Algorithm; 17: Project Magenta: AI Creates Its Own Music
18: From WaveNet and NSynth to Coconet: Adventures in Music MakingWaveNet: From Voice to Music; NSynth-Creating Sounds Never Heard Before; Coconet: Filling in the Gaps; 19: Fran�cois Pachet and His Computers That Improvise and Compose Songs; The Flow Machine; 20: Gil Weinberg and Mason Bretan and Their Robot Jazz Band; 21: David Cope Makes Music That Is "More Bach than Bach; 22: "The Drunken Pint" and Other Folk Music Composed by Bob Sturm and Oded Ben-Tal's AI; 23: Rebecca Fiebrink Uses Movement to Generate Sound; 24: Marwaread Mary Farbood Sketches Music
Summary: An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans.
    average rating: 0.0 (0 votes)
No physical items for this record

Includes bibliographical references and index.

Intro; Contents; List of Illustrations; Preface; Introduction; I -- Understanding Creativity; 1: What Makes Us Creative?; Einstein, Bach, Picasso: What Makes These People Special?; 2: Seven Hallmarks of Creativity and Two Marks of Genius; 1 -- The Need for Introspection; 2 -- Know Your Strengths; 3 -- Focus, Persevere, and Don't Be Afraid to Make Mistakes; 4 -- Collaborate and Compete; 5 -- Beg, Borrow, or Steal Great Ideas; 6 -- Thrive on Ambiguity; 7 -- The Need for Experience and Suffering; The Two Marks of Genius; Intent, Imagination, and Unpredictability; 3: Margaret Boden's Three Types of Creativity

4: Unconscious Thought: The Key IngredientThe Four Stages of Creativity; The Importance of Taking Time off; Unconscious Thought and Computers; 5: The Birth of Artificial Intelligence; The First Inklings of Computer Creativity; Computers That Mimic the Brain; 6: Games Computers Play; Deep Blue Defeats Garry Kasparov; IBM Watson Becomes Jeopardy! Champion; AlphaGo Defeats the Reigning World Go Champion; II -- Portrait of the Computer as an Artist; 7: DeepDream: How Alexander Mordvintsev Excavated the Computer's Hidden Layers; Mike Tyka Takes the Dream Deeper

8: Blaise Ag�uera y Arcas Brings Together Artists and Machine IntelligenceMemo Akten Educates a Neural Network; 9: What Came after DeepDream?; Damien Henry and a Machine That Dreams a Landscape; Mario Klingemann and His X Degrees of Separation; Angelo Semeraro's Recognition: Intertwining Past and Present; Leon Gatys's Style Transfer: Photography "In the Style Of; 10: Ian Goodfellow's Generative Adversarial Networks: AI Learns to Imagine; Mike Tyka's Portraits of Imaginary People; Refik Anadol Creates a Dreaming Archive; Theresa Reimann-Dubbers's AI Looks at the Messiah

Jake Elwes's Dreams of Latent Space11: Phillip Isola's Pix2Pix: Filling in the Picture; Mario Klingemann Changes Faces with Pix2Pix; Anna Ridler's Fall of the House of Usher; 12: Jun-Yan Zhu's CycleGAN Turns Horses into Zebras; Mario Klingemann Plays with CycleGAN; 13: Ahmed Elgammal's Creative Adversarial Networks; 14: "But Is It Art?": GANs Enter the Art Market; 15: Simon Colton's The Painting Fool; 16: Hod Lipson and Patrick Tresset's Artist Robots; III -- Machines That Make Music: Putting the "Rhythm" into "Algorithm; 17: Project Magenta: AI Creates Its Own Music

18: From WaveNet and NSynth to Coconet: Adventures in Music MakingWaveNet: From Voice to Music; NSynth-Creating Sounds Never Heard Before; Coconet: Filling in the Gaps; 19: Fran�cois Pachet and His Computers That Improvise and Compose Songs; The Flow Machine; 20: Gil Weinberg and Mason Bretan and Their Robot Jazz Band; 21: David Cope Makes Music That Is "More Bach than Bach; 22: "The Drunken Pint" and Other Folk Music Composed by Bob Sturm and Oded Ben-Tal's AI; 23: Rebecca Fiebrink Uses Movement to Generate Sound; 24: Marwaread Mary Farbood Sketches Music

Restricted to subscribers or individual electronic text purchasers.

An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans.

Also available in print.

Mode of access: World Wide Web

Description based on online resource; title from digital title page (viewed on September 26, 2019).

There are no comments for this item.

Log in to your account to post a comment.