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Game invaders : the theory and understanding of computer games / Clive Fencott ... [et al.].

Contributor(s): Fencott, P. C | IEEE Xplore (Online Service) [distributor.] | Wiley InterScience (Online service) [publisher.].
Material type: materialTypeLabelBookPublisher: Hoboken, New Jersey : John Wiley and Sons, [2012]Distributor: [Piscataqay, New Jersey] : IEEE Xplore, [2012]Description: 1 PDF (xi, 217 pages, [16] pages of plates) : illustrations (some color).Content type: text Media type: electronic Carrier type: online resourceISBN: 9781118347584.Subject(s): Computer games | Computer games -- Design | Video games | Video games -- Design | Abstracts | Analytical models | Art | Bibliographies | Biological system modeling | Buildings | Cities and towns | Color | Communities | Computational modeling | Computer architecture | Computer crashes | Computers | Context | Cultural differences | Educational institutions | Electric shock | Electron tubes | Engines | Explosions | Games | Glass | Global communication | Graphics | Haptic interfaces | Heart | Helicopters | Humans | Image color analysis | Indexes | Industries | Junctions | Mathematical model | Media | Motion pictures | Presses | Rails | Roads | Second Life | Semiotics | Software | Space vehicles | Switches | TV | Vegetation | Vehicles | WeaponsGenre/Form: Electronic books.Online resources: Abstract with links to resource Also available in print.
Contents:
FrontMatter -- Supplemental Images -- Why Do People Play Games?. You Are the One -- Genre -- Activity -- Why Do People Play Games?. Pleasure -- Two -- Why Don't People Play Games -- What Is a Game?. Just an Ordinary Day -- Big Bad Streets -- Time to Visit Yokosuka -- Meaning What? -- All Work and Play -- Big Game Hunting -- Glossary -- List of Games -- Bibliography -- Index.
Summary: "Introduces a practical critical method for analyzing existing games and designing future games"-- Provided by publisher.
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Includes bibliographical references and index.

FrontMatter -- Supplemental Images -- Why Do People Play Games?. You Are the One -- Genre -- Activity -- Why Do People Play Games?. Pleasure -- Two -- Why Don't People Play Games -- What Is a Game?. Just an Ordinary Day -- Big Bad Streets -- Time to Visit Yokosuka -- Meaning What? -- All Work and Play -- Big Game Hunting -- Glossary -- List of Games -- Bibliography -- Index.

Restricted to subscribers or individual electronic text purchasers.

"Introduces a practical critical method for analyzing existing games and designing future games"-- Provided by publisher.

Also available in print.

Mode of access: World Wide Web

Description based on PDF viewed 12/22/2015.

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