Handbook of digital games / edited by Marios C. Angelides, Harry Agius.
Contributor(s): Angelides, Marios C [editor.]
| Agius, Harry [editor.]
| IEEE Xplore (Online Service) [distributor.]
| Wiley [publisher.]
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Material type: ![materialTypeLabel](/opac-tmpl/lib/famfamfam/BK.png)
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Includes bibliographical references and index.
Restricted to subscribers or individual electronic text purchasers.
"The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"-- Provided by publisher.
Also available in print.
Mode of access: World Wide Web
Description based on PDF viewed 12/22/2015.
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